
Profile of kafrion
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Please relic and sega just take it easy with the dlc ...
Post History of kafrion
Thread: Coh2 Ranking29 Nov 2013, 19:32 PM
i dont understand what all the fuzz is about , ppl want to see their progression , coh and other games a lot older than coh2 had this feature , QD comes in and tells we re gonna get it , end of story . In: COH2 Gameplay |
Thread: Mark Target OP29 Nov 2013, 09:53 AM
Mark target becomes really usefull onlyu in conjunction with su85s and its doctrinal and usually accompanied by guards . If you see guards early without ppshs you should get some smoke . and btw if your opponent gets his su85 before or at the same time as your p4 he already has the hardcounter he should win in an an engagement . Not to mention the OP or much better stuff one passes up to use this ability namely ill2 skillstrafe , the early ability that essentially tells you what your opponent is doing , kv8s , kv1s , ppsh conscripts etc , etc In: COH2 Balance |
Thread: Future Balance Items by Relic29 Nov 2013, 09:30 AM
If anyone is interested in discussing game related stuff and not their personal quarels , i have been suggesting a possible solution against conspam/grenspam , a flat out increase in mp and pop cost of cons , grens and assgrens . Sth like , 280 mp ( for cons and grens ) 340 for assgrens , and 8 pop cap . Reducing comabat engies cost to 220 . And increasing maxims cost to 280 as well and upping the price of t70s to 185 65 fuel . In: COH2 Balance |
Thread: SU-85 vs Inf27 Nov 2013, 20:49 PM
I d say the elephant has a lot more damage and penetration as well , anyway the fact that the panthers gun is so ineffective vs infantry should be changed In: COH2 Gameplay |
Thread: SU-85 vs Inf27 Nov 2013, 19:22 PM
the panthers gun in worse in every way against infantry. more distance scatter, more angle scatter and less AOE. all of these combine to make the panther hit infantry far less often than the su85 does. w8 a second you are actually telling me that a t4 very expensive classified by the game itself as a medium one , tank has less aoe on its gun than a relativley cheap dedicated tankdestroyer ??? ![]() ![]() ![]() ![]() In: COH2 Gameplay |
Thread: Commander Overlap a serious problem27 Nov 2013, 19:13 PM
I would love to see customisable trees but i doubt relic is going to implement them . 1st they ll be hampering their dlc sales , 2nd it will create lots of balance problems , 3rd it cant be dlc because it will be p2w since one has total freedom to customise histrategy while another one hasnt ( not that p2w issue is sth that is bothering them a lot ) In: Lobby |
Thread: Sunday Night Fights S05E04 recap27 Nov 2013, 19:09 PM
the cast was awsome, great job... but the games were all the same, 5 russians wins t 70 unbeatable spams well you are being unfair we also saw a lot of conscript and greandier spam as well ![]() In: News |
Thread: Community27 Nov 2013, 17:17 PM
Now, this is a fan forum so I guess they would rather have feedback posted on their own site. They have no obligation to post or to be active on this site. I think we all would like them to do it more, but face it, there is no contract that says they have to. Coming with comments like "respond to this relic!" is a good idea, but as we have seen rarely works. When they ve told you that the dlc will have no impact on multiplayer and then they do a 180 turn and make the game pay to win , when some very basic features are missing from the game yet all effort goes to making new dlc and what we get is some 90s chat , when they make empty promises they have no intent at fullfilling , when they absolutely refuse to take in well constructed feedback and believe me there was tons of it especially during the beta in this site , when they change things for the sake of changing them . Yeah when they do all that then IMO hard language is justified in the same way harder language should be justified for EA . ALSO where have you seen any members of this community trying to put a wedge between us and the devs . In order for a meaningful dialogue to exist there needs to be mutual respect . From the moment relic sees us as whining walking wallets and we see them as moneygrubbers who did a bad job and who couldnt care less about our opinion . How on earth do you think we can have any meaningful conversation ?? The wedge has been there for some time it started at the open beta and its been growing ever since . Personally when i hear relic saying "we vallue the community" i always say to myself "yeah sure thing " Hard language will always exist where emotions exist and that is always prevalent in an RTS . The job of a community manager and the communication with the public department is to filter and separate the useless from the useful and the wellspirited from the meanspirited . If you think soft language in posts will make things better by all means keep believing it i ll have you know its already failed opn countless occasions . And dont you dare brand me as someone who wants to break communications with relic because i habe devoted significant ammount of my time defending them pre release and proving feedback in this site all along . I even took the time to provide altrnative designs for the p2w commanders just to be ignored . In: Lobby |
Thread: Community27 Nov 2013, 16:26 PM
I have a question instead of making so many drastic changes to the vehicle scatter system and moving the TA to 8 cps why dont you just completely rework the commanders ?? In: Lobby |
Thread: Dear developers! What is going on with CoH?27 Nov 2013, 15:52 PM
tbh i would be very happy with map vetos in vcoh it seems all maps i play are blowlands and wrecked train and thats not fun :/ In: Lobby |
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