Ok, so I modded the game a bit so far most of the game is stable. The Soviets on the other hand have a odd bug. After reaching like 10 or 11 Command Points, it resets back to 0. Does not occur on other factions. I'm not sure as to what could cause this minor bug. I'm not sure if it is related to an upgrade I gave the soviets. The upgrade is just in the upgrade panel of the Tank Depot. It just allows the creation of the T-34.
Is it possible like in the first CoH to adjust or turn off the AI Resource Bonus? I like the challenge of the harder difficulties just hate the "cheating" mechanic the AI has.
Okay, I recently got a new rig and just finished getting it up to date and whatnot. So as I launched the CoH2 Mod Tool, I got 2 errors.
SQLite error (10): delayed 1375ms for lock/sharing conflict
SQLite error (14): os_win.c:35288: (5) winOpen(C:\ProgramData\softthinks\DBRShell2.db) - Access is denied.
Now I'm not really all that savvy when it comes to seeing or understanding said errors. So if someone would kindly explain to me what these errors are and what the fix is. Also, are the errors something I should be concerned about.
Seems like even though we're given tools, we have to deal with a lot of limitations. I miss the old days of Corsix's Mod Studio. So simple yet so powerful.
Ok so this may sound a bit out there. I know you can unpack .sga files. What I'm getting at is it "okay" if I unpack, edit, and re-pack the .sga containing the .abp files? Or is that infringing on some limitations and/or user agreements?
Ok, so now I have a little problem and trying to figure out how to fix it. I got the "custom" squad to be the starting drivers of the tank. But when I upgrade to .50 cal HMG the turret gunner doesn't show. Any ideas?