Profile of Panzerschützen
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Posts: 186
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Turkey
Nationality:
Turkey
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Post History of Panzerschützen
Thread: Armor of the Calliope3 Feb 2016, 14:28 PM
This complaint would be fun if the Panthers were able to rush in to USF base and score three accurate hits to a Calliope. In: COH2 Balance |
Thread: calliope? no, calliOP !!!!! 3 Feb 2016, 10:54 AM
Relic can't buff USF in a better-manner as they think it'd be a waste of time so they just did it with that particular peculiar commander. In: COH2 Balance |
Thread: 2x Puma No-Schwerer Build3 Feb 2016, 10:48 AM
You are doomed with a one well-placed mine overwatched by an antitank gun. In: OKW Strategies |
Thread: Reasonable Ideas28 Jan 2016, 21:35 PM
too many paks, too little germans We gotta stop dem AEC abuse brotha. In: COH2 Gameplay |
Thread: Reasonable Ideas28 Jan 2016, 15:46 PM
Alright dear axisfanbois, katitofsupporters and dongiveashitlords. Here are my just two cents. -BALANCE- Pr0stheer 1-Give Ostheer a 300mp PaK38 50mm accessible via the HQ when the battle phase 1 is unlocked. Damage output guarantees two shot kill of T70 andbAEC. Still threatens T34-76s, Shermans reliably. Faster traverse, setup time. Crew can pull it backwards in a quick fashion if ordered so after VET1. 2-PaK39 75mm is still in the same building 420MP to build has its damage output buffed and gained tracking ability after VET1, stun shot after Vet2. Now guarantees two shot kills of Stuarts. Can penetrate anything but IS-2 with no problem. 3-Panzer III unlockable in tier 2 building after battle phase 2 is unlocked. 4-Sniper is now 400 manpower, same stats, no cheesy sprint provided by Encirclement doctrine. 5-222 has its damage buffed by %30, got its scale reduced to Puma level, armor cant be penetrated by Mosins, Enfields, Garands etc. Can now fight off a single zook equipped Riflemen. 30 Fuel. 6-Grenadiers and Panzergrenadiers can be reinforced to 5 men after unlocking BP3. Cost adjustments adjusted. 7-Railway Artillery buffed to Brit counterpart level. 8-Pioneers can fight off Riflemen in CQC when they reach VET3. Ostruppen gains nothing but defensive bonuses by VET. Mortars has its nonVET range buffed, VET ranges nerfed. 9-Grenadier LMG upgrade now costs 70Muni, Panzerschreks 100 to 110 muni. Stormtrooper STG upgrade time is 15 seconds and is 75 muni. 10-Panther has its AI power buffed to a bit reliable. Either buff its reload time or give some damage. Can now be equipped with infrared scopes that can survey the battlefield up 50 range front. 11-Panzerwerfer has its suppression value removed, damage profile somwhere between Calliope and Katyusha. 12-Tiger's armor and HP remains the same, range nerfed to 45. 13-Sdkfz.250 Now buildable in Tier 3 building with top MG42 mount. Late game mobilization for Ostheer. 25 Fuel, Same stats. Since I am busy with work atm, I'll update this thread with every faction soon. In: COH2 Gameplay |
Thread: 3v3 Allies Cheese is super OP lol26 Jan 2016, 12:14 PM
Meta is ultra cheesy these days. In: COH2 Gameplay |
Thread: 3v3 Allies Cheese is super OP lol26 Jan 2016, 11:41 AM
HO wait! Will you ever stop writing down Kozo thing below your every post? One can be sure who wrote what written below by looking at your nickname. In: COH2 Gameplay |
Thread: Early game Brits23 Jan 2016, 22:56 PM
IS in cover Long range= Vet 3 Riflemen Mid Range. Period. In: COH2 Balance |
Thread: Do you prefer the "new" OKW or the "original" OKW Part II23 Jan 2016, 22:38 PM
Neither. In: COH2 Balance |
Thread: A New Commander Idea for Wehrmacht & Panzerwerfer Nerf23 Jan 2016, 19:56 PM
You could just do with the Leichte Mechanized and a few tellers to work your way towards the Panzer 4 and Tiger. Noone would ever tech up if this doctrine became available. Maybe a both HE and AP equipped Flak 88 emplacement instead of the Panzer4 and a Fallschirmjägerish Elite Infantry, just like Knight's Cross Holders instead of Tiger would be better. 500 MP 5 guys equipped with their unique StG44s and deployed into the lines so eagerly that they automatically run first 10 seconds after deployed. They have access to Stun Nade, Smoke Nade and can focus fire. In: COH2 Balance |
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Latest replays uploaded by Panzerschützen
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You can beat Maxim spammers, frustratingly enough.by: Panzerschützen map: Faymonville Approach1-1,138 -
Most Intense 2V2 Play In Crossing in the Woodsby: Panzerschützen map: Crossing in the Woods1-1,119
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