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			Profile of RedT3rror
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Post History of RedT3rror
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							Thread: Small arms accuracy DPS and range1 Feb 2018, 23:52 PM
						 Well, in theory no - practically yes. Say, you have units shooting at each other with a total probability of 1 to hit - accuracy boosts would naturally not increase the dps. However this rarely happens and when it happens the result is usually neglectable (Obers K98k with vet on close).  In: COH2 Gameplay | 
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							Thread: Does anyone use demo charges anymore?1 Feb 2018, 22:19 PM
						 I havn't used the trick in particular, but a Bulldozer can create cover which should conceal the demo.  In: COH2 Gameplay | 
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							Thread: Solution to hmg spam1 Feb 2018, 22:15 PM
						 
 If you want the ISG to be an effective counter against MG spam, you have to get 2 of them. That's quite a burden considering they can't be used on the frontline like the MGs. Personally I liked the ISG from the scrapped balance patch. It had better aoe for less range in general.  In: COH2 Gameplay | 
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							Thread: Current squad AI is bad.28 Jan 2018, 17:27 PM
						 
 This is absurd and any person who plays the game can tell you that. I could partly fix the problem myself by using a makro which tells the unit to stop + attack whenever I do a right click. Why on earth do I have to resort to such ridiculous methods to fix problems which are not supposed to exist in the first place? (and could be easily fixed)  In: Lobby | 
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							Thread: Current squad AI is bad.28 Jan 2018, 16:54 PM
						 That actually looks more like something wrong with squad formations than squad AI... Like the gren entity is trying to occupy a spot in the formation the other gren is already in once the squad AI/combat kicks in. No, it's definitely the squad AI here's 1 of the 2 current squad AIs. However the amount of movement may be influenced by squad formation. Penals and Cons suffer from it less than current Rifles. And this is the squad Ai that was used for Riflemen and in bascially identical form for other squads such as Grens before: Don't A-move your squads, and you won't have this issue. This is nonsense. A-move and the direct attack order (on a specific unit) by clicking are identical. The problem also not only occurs when you are entering the combat range. What you basically tell me is to never order my troops to attack anyone but just move them within fighting range, however focusing certain squads/weakpoints is a fundamental part of the gameplay.  In: Lobby | 
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							Thread: Current squad AI is bad.28 Jan 2018, 15:11 PM
						 After the patch you may have noticed units going prone who haven't done that before (Grens, Rifles, Cons, Penals). There are currently 2 kinds of squad ai which are triggered when you use Attack move (or just an attack order). Both of them have 1 flaw though, units tend to walk or crawl around even though they are supposed to stand still and shoot. It gets worse because they always tend to walk into each other thus clumping together. You can easily reproduce this situation with any unit (preferably 4 men squads) by using attack move on a unit outside of your range. The gif shows it. Notice how one Grens runs towards his mates. If you ever wondered why your full health Grenadiers could get wiped on open terrain by one mortar shell, that's probably what caused it.  I believe we should return to the old squad AI. I see no downsides to it besides the men no longer going prone with their standard guns. Squad spacing has only become worse with the new AI. If you want to compare the behaviour without much effort, compare normal "Riflemen" and "Elite Riflemen"(only spawnable in cheatmode).  In: Lobby | 
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							Thread: Relic close to shutting down - not profitable17 Jan 2018, 11:39 AM
						 
 ... and they release patches which require overpriced dlcs. A commander would probably cost 15 bucks.  In: Lobby | 
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							Thread: What is the weakness from Jackson?15 Jan 2018, 15:30 PM
						 
 Apparently there is a magic sugar plum fairy causing Panther shots to bounce on 130 armor, right? P4 penetration on far is 100 if I remember correctly - so there is a 23% chance to bounce.  In: COH2 Balance | 
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							Thread: What is the weakness from Jackson?14 Jan 2018, 22:16 PM
						 
 Mate, your experience in the game is worth nothing in balance discussions. You are too bad.  In: COH2 Balance | 
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							Thread: What is the weakness from Jackson?12 Jan 2018, 16:55 PM
						 - Reload speed Do that and you will see: Panther spam, Heavy meta, Soviets only as allies  In: COH2 Balance | 
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Latest replays uploaded by RedT3rror
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	 VS VS 呆瓜鼹鼠 呆瓜鼹鼠 Prime Elyn !!!  ♣♔ Prime Elyn !!!  ♣♔ Cpt.Lavender Cpt.Lavender Ph.D. JohnBravo Ph.D. JohnBravo =★= Yope =★= Yope SoE-Sturmpanther- SoE-Sturmpanther- SoE-RedT3rror- SoE-RedT3rror- SoE-Overlord-										
									
								
																						Balance patch previewby: RedT3rror map: Unknown2-1,320 SoE-Overlord-										
									
								
																						Balance patch previewby: RedT3rror map: Unknown2-1,320
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	 VS VS Ph.D. JohnBravo Ph.D. JohnBravo SoE-Overlord- SoE-Overlord- SoE-Sturmpanther- SoE-Sturmpanther- SoE-RedT3rror- SoE-RedT3rror- Prime Elyn !!!  ♣♔ Prime Elyn !!!  ♣♔ Poseidon Poseidon Cpt.Lavender Cpt.Lavender 呆瓜鼹鼠										
									
								
																						Balance Patch Previewby: RedT3rror map: Unknown2-1,321 呆瓜鼹鼠										
									
								
																						Balance Patch Previewby: RedT3rror map: Unknown2-1,321
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	 VS VS SoE-RedT3rror- SoE-RedT3rror- SoE-Overlord- SoE-Overlord- Rene_Z20 Rene_Z20 SoE-Sturmpanther- SoE-Sturmpanther- ☣ WarMachine ☣ ☣ WarMachine ☣![|GB| The H[oo]ligan486 flag](/images/replay/okw_flag.jpg) |GB| The H[oo]ligan486 |GB| The H[oo]ligan486 AtomicRockets AtomicRockets![[NS] aerafield flag](/images/replay/okw_flag.jpg) [NS] aerafield										
									
								
																						Fall balance previewby: RedT3rror map: La Gleize8-2,241 [NS] aerafield										
									
								
																						Fall balance previewby: RedT3rror map: La Gleize8-2,241
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Livestreams
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