What they need to change:
- Fix the aimtime so the first shot doesn't take so long to fire.
- Replace the vet1 ability with something less OP. No penalty for stealth? Come on.
- Fix the shooting in stealth bug.
This, everything else (aside from shot-clipping issues) is an overreaction.
MY $0.02:
Shreks should have stayed on volks, all that needed to happen was a reduction in their vet gain and a slight decrease to their long-range accuracy to better enable kiting. I don't see this happening though, if they stay on sturms allow the purchase of 2 shreks or 1 shrek and sweeper.
Having a cost for repairs at the mech truck is fine, but medics at the BGHQ should be free. Right now OKW t1 is rarely seen as a first tier, while having to pay 50+ (can't remember off the top of my head) fuel for healing is absurd in the late game.
AAHT sucks, everyone knows that. Give it a cost decrease, AP rounds ability, something.
Flak HQ should be able to be controlled by the player, but some of you are underestimating how big of a buff that will be. If it occurs there needs to be fuel cost for the upgrade.
Obers are mostly OK, what they provide is a unit that is effective immediately in the late game, enabling you to replace lost vet volks squads. However their reinforce cost is a bit too high given that they are no more resistant to explosives than any other infantry.