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Thread: Player has brit stuff7 Oct 2015, 20:51 PM
Trying out reserve army in a game, enemy has access to vanguard units In: Replays |
Thread: Mirror USF at gun with UKF 6 pounder 7 Oct 2015, 11:45 AM
+1. To people complaining that it already deals with medium armour and doesn't need a buff - This will not change the performance of the gun vs medium armour - it already pen's med armour well. It just needs a buff against heavy armour, that's all this change would affect. USF has to rely on Jacksons, with less health than a stug, to tackle late game. They need another option - no debate - as lategame the USF combined arms faction has only one arm. In: COH2 Balance |
Thread: I think next big news is COH2: modern warfare7 Oct 2015, 11:27 AM
Japanese confirmed In: Lobby |
Thread: USF Improvised vehicle armor2 Oct 2015, 08:13 AM
U.S. Tanks are debatably the most durable in the sense that they all have nondoc smoke and good stabs, allowing for tactics that minimize damage taken. I wouldn't bring those stats into it, the whole argument around blitz/panzer smoke/Twp/spotting scopes/crit repair is a bit too complicated to relate directly to unit survivability discussion. I'd say they all work out roughly equal It's just a discussion about increasing investment to increase reward. Spend more resources on a tank - get a better tank, is this fair? I'd say yes if priced properly. Would it be giving USF an unfair upgrade advantage? I'd say not as Ost and okw get armoured skirts. Make the investment/utility of the upgrade give the player a reasonably balanced choice, and we'd probably see an even ratio of up armoured USF vehicles to skirted axis vehicles. Most importantly does a problem exist at all, and does this fix it? I'd argue that in some games yes, the sherm's durability is a problem, but only the Sherman. Giving it the ability to take one more hit in the late game would be nice, and I'd be OK with paying a premium for it. In: COH2 Gameplay |
Thread: Long 2v21 Oct 2015, 21:20 PM
2v2 53 min minsk pocket that ends up being a dirty squadwipe spamfest. In: Replays |
Thread: OCF recap thoughts29 Sep 2015, 16:46 PM
This. I managed to convince a couple of friends to watch the finals who have no real interest in Coh2 beyond "what game are you in, why aren't you playing CS:Go with us?" I gave them the link saying it was the BIGGEST COH2 TOURNEY EVER GET HYPE and they didn't seem too interested, had it playing in the background whilst playing other games. Then the Final Final Best of 5 started, Ami returned, and one says "Oh I like this guy, he's got the hype." Through the finals they were deffo taking more of an interest and actually asking me some questions. OCF was as much about showcasing CoH2 to a wider audience as it was about running a professional tourney. Ami was definitely the right person in that respect. As a more experienced player I liked the play by plays, and if you're someone who gets involved with the community and watches Ami a lot you probably pick up on his faults more often. But as someone dipping in just for the finals the CoHmunity has nobody better. In: Lobby |
Thread: GG Ami, staff and players29 Sep 2015, 06:49 AM
GG. The standard of the casters really swung it. Don't normally donate money to events like this, and kinda thought it'd be a one off for me. Really enjoyed it, would I donate again next year after another year's worth of game updates and balance tweaks? Definitely. In: Lobby |
Thread: Is the AVRE OP or do I just think it's OP because...11 Sep 2015, 09:46 AM
I'd like both the sturmtiger and the avre to have a range of half that of a standard tank. If we have to have wipe machines like that in game then make them true shotguns - have to really use their armour and HP pool to get up close enough to be effective. Won't change their role against static and slow moving targets, but it could help their mobile counters have an easier time In: COH2 Balance |
Thread: Should the USF AT gun recieve a buff?8 Sep 2015, 21:34 PM
Literally the same gun as brit gun, but brit gun actually performs as it should as it has adequate pen. It's so obvious what needs to be done relic have already done it for the new faction. In: COH2 Gameplay |
Thread: Stormtroopers less then Partisans4 Sep 2015, 09:57 AM
From looking through the convo it looks like it boils down to you wanting an infiltration shock unit. Your chosen candidate is storms, and you want them changed to fill this role, citing partisan AI power as justification. You're ignoring the core purpose of storms or how they fit into their doctrine as a whole. Seems you want the commander bent to fulfil your personal requirements, which centre around storms, with the rest as a 'nice to have,' as the rest of it is too "gimmicky" (read: hard) to use. Isn't gonna happen. If you want partisans then play soviets. If you want a clever, long-term strategic planning unit play Ost with encirclement. In: COH2 Balance |
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