Interesting idea, will be good I feel as there was a actual unit in some mod where you buy some medics and hold a position were they automatically heal units. I also liked of medics garrisoning FP and healing troops around those points. |
Just like people fighting against Panthers I suppose haha. But in all honesty it will be amusing to see the rage forums that will be coming when Brits are released. |
Where can we find out the starting accuracy of a squad? Quite curious to see how good some squads are at shooting of the gate.
Thank you Gandalf! |
I recall the Comet and didn't really understand the hate to it. Bloody lovely tank it was for the cost. But I am more of a Churchhill person myself with that trailing smoke. |
It would be interesting to see USF get Vet 4 or 5 but rather than increased accuracy or healing it'd go to reducing cost of abilities or something associated with USF abilities considering there are so bloody many. Meh, who knows. |
Wait, what about grenadiers? They perform well yet start at 240 AND have great veterancy (This is not including their reduced received accuracy of 91% compared to Riflemen 97% starting.) Or the fact they get a amazing grenade or MG42. I just think its rather poor with a 240 unit being better compared to a more expensive unit while also having better veterancy and received accuracy. Granted their two different factions but considering how strong OST is compared to USF. |
Merely fix the bug and it'll be fine. Even if they repair the engine they will be on low health which allows easy follow up with tanks or panzerschrecks. USF already suffer from late game and nerfing the few advantages they have will cripple them further. |
I really like the idea of reducing abilities cost at Vet 3. Smoke would be 10 or 5 and grenades around 20 or 15. That would help with USF late game munitions and give more freedom. Reducing the cost of reinforcement sounds good indeed but Riflemen should get a better accuracy increased. I just dislike that this supposedly mainline infantry with superior weaponry get outclassed late game in both veterancy (besides ability range increase) and stats. |
It already has a veteran ability which is a good ability. It is rather pointless to add to a slow tank anywho (not to mention a weakness I suppose) Also I can't honestly tell if this is a serious or not.
KT says Hi! (Relic please why Blitz on second heaviest tank) |
Classy Skull Champion David
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Faymonville Approach |