How ever you look at it howitsers and off map arty are still massive rng.
I didn't say they weren't. I am saying abandons are bad, not RNG in general...
You only decide the location and when.
That is literally not true. Whether or not you provide vision for your barrage makes a HUGE difference. The scatter also changes depending on range, so where you fire from/place the arty piece is also very important
Dont dive a enemy base with 1 tank and 4 at sources close by, thats your controle for not abandoning it in the enemy base. That prevents the opponent from getting rewarded for no good reason. If it was out in the field he could destroy it before it was captured.
The amount of AT sources has nothing to do with whether or not a tank gets abandoned. It can be a 1 on 1 fight or a massive brawl, that's completely irrelevant
And where did i say loosing 120 fuel isent a punishment? Please stop foaming, i play the same game you do. I just appriciate a certain bit of the game you cant seem to even grasp why i like it.
You clearly said greedy players deserve that outcome of giving a tank away. I'm saying losing a tank is more than enough punishment
I can understand why you dont, but as i said to others there are plenty stale and boring high click no or low rng rts's out there.
And this is why I'm "foaming". This point is completely invalid and really fucking annoying. As I have already said I love the RNG of coh. The entire game runs on RNG. I am talking about one specific example of it
Telling me to go play a completely different style of RTS when I am talking about one specific mechanic is ridiculous