did you put the map entry point from "ebps -> gameplay -> 'map_entry_point" (or something like that) in worldbuilder and assigned to correct players?
I'm using CoH2 Tools, not WorldBuilder.
EDIT: To specify further, I'm using a vanilla map to test my mod. I assume it might be something in the ability_bag that's affecting it, been checking it.
Hi. I'm trying out making dispatch abilities used from buildings. So as far as I have, the abilities work perfectly, and no problem in terms of real players using them. But the AI has never once used the dispatch abilities from the buildings.
Things I have tried -
Making ai_ability for the abilities, tried copying some of the dispatch abilities in the vanilla list under ai_ability, doesn't work.
Hi. How do I modify the USF Base Stamper by putting my modified USF Buildings? It doesn't seem to have the fields to change the buildings on the stamper in the editor.
Hi. May someone guide me on making a buildable team weapon without spawning a squad?
Things I've tried -
Followed the PAK 88 template and replaced the fields with my own unit, and added an abandon_action to the on_construction_action. This kind of got me what I wanted, except it made the faction speechlord say "more of our troops have been lost" before the construction was completed, and after the construction was completed, the dummy squad used for this spawned at the weapon, and abandoned it, running away as usual.
We're getting close.
Also, it's good to note that I have safe_abandon set to True for the abandon_action.