I need to change the keybinds and I don't want to use AHK. I extracted Data.sga and made the necessary changes to keydefaults.lua. I believe that Archive.exe is the only way to alter the existing Data.sga or create a new one.
The following information is given when it produces an error:
Archive.exe Usage:
Archive.exe -a <archivefile> [-v] [-c <buildfile> -r <rootpath> [-m <version>] | -s <signkey> | -l | -w <wildcard> | -t | -e <location>]
Required Arguments
-a <archivefile> - Specify the name of the archive to operate on.
Optional Arguments, at least one required
-c <buildfile> - Create an archive <archivefile> using the <buildfile> input file.
-r <rootpath> - Use the <rootpath> as the source folder to locate files listed in the <buildfile>. (required when -c used)
-s <signkey> - Resign the archive <archivefile> using key <signkey>.
-l - List the contents of the archive <archivefile>.
-w <wildcard> - List the contents of the archive <archivefile> using wildcard <wildcard>.
-t - Test the archive File, Check the CRC of each file.
-e <extract location> - Extract the archive contents to the folder <extract location>.
-v - Verbose output log all warnings/errors.
-p <platform> - i32|x32 Specify platform intel32 or xenon32. Defaults to current platform.
-m <version> - Specify the archive version to create. Defaults to latest version.
e.g.:
archive -c d:\projects\coh2\Tools\Archive\filestoadd.txt -a d:\projects\coh2\Tools\Archive\archive.sga -r d:\projects\coh2\Tools\Archive
I think that the arguments -a, -c, and -r can be used to add files to an existing SGA archive. This is what is shown in the example given.
Does anyone know how "filestoadd.txt" should be formatted?
-
#Steam AliasWL%Streak
- 1.968562.633+23
- 2.555227.710+11
- 3.29446.865-1
- 4.275110.714+13
- 5.259143.644+3
- 6.250150.625+11
- 7.22491.711+11
- 8.19265.747+5
- 9.671423.613+7
- 10.5611.836+3