I currently do a jaeger infantry build that skips t1 right now.
Once your 222 is out, if your opponent got a super light vehicle (m3/uc) then you want to hunt it down and dive it as fast as possible. If you do, thats a really big win. If not, then you just want to get map control with the 222 since you should be really losing most of the map now. You also have 1 cp by now, so you upgrade your mg42s with camo. After, get a pgren (upgrade it with camo and g43s if possible), then either another pgren or a pak. After that comes the command squad so that you have the faust.
Generally allied light vehicles are more likey to kill your 222 than you are likely to kill them. They repair really quickly, can cap points with crews, and one of them has a bazooka crew. Their armour is not penetrated by small arms. If the player is a bit skillful they will bleed your manpower. They may even want to absorb fausts to drain you from munitions. If you invest in a pak, they will overrun you with infantry. You can only count on their mistakes and overextending with their light vehicle. If they are not really bad they will always come with infantry first to spot for the light vehicle. Oh it's just bad |
".... and I guess that is why the MG42 is the worst mg...."
Ok. Wow. Cant say Im surprised tho since this is coh2.org forum
Hi. Yes it is. I stole a Soviet mg and it worked so much better actually killing stuff and was able to reposition and kill much quicker. After the game finished I realised that the difference was line of sight. It just had more time to react to incoming units. And of course it killed and pinned while mg42 just pins. Ost has always been build around mg42 and combined arms. Now it seems reversed (allies have better combined arms)and one of the reasons is stuff like mgs line of sight. |
I currently do a jaeger infantry build that skips t1 right now.
It's one extra pioneer (so two in total), then two mg42s. Do a greedy capping order so that you can get fast fuel, tech BP1 as fast as possible, get your t2 up as fast as possible, and get a 222 as fast as possible (you'll probably be floating a lot of manpower right now, and if you are, you can put up your med bunker right now).
Once your 222 is out, if your opponent got a super light vehicle (m3/uc) then you want to hunt it down and dive it as fast as possible. If you do, thats a really big win. If not, then you just want to get map control with the 222 since you should be really losing most of the map now. You also have 1 cp by now, so you upgrade your mg42s with camo. After, get a pgren (upgrade it with camo and g43s if possible), then either another pgren or a pak. After that comes the command squad so that you have the faust.
I haven't seen anyone use the build, but I think it has potential. I wish more people would give it a try, but convincing someone to go ostheer is hard enough - convincing them to go as weird of a build as this is...
Thanks for the feedback The fact that you need to experiment with ostheer proves the point I guess. I've tried that too and it's more solid than other options but still, a few mistakes and you're dead with ost. For example, 222 is fragile as hell. |
Ostheer is not only weak in 1v1, it also is in 2v2 most of the times. :/
In addition to Lago, Price has been using Stormtroopers very effictevly the last week, mostly in 2v2 tho, but maybe that's the way to go. Dane also has been playing them a lot and got to rank 1 with it. Maybe it's Stormtrooper time atm
Soooo sad. It seems ost loses models like crazy white other fractions lose heath first. And many other problems from repair speed to a lot of tiers which don't give you anything superior. Nightmare (Even the mg. It has far inferior line of sight compared to other mgs, which probably makes it the worst mg in the game. Plus it's so slow on the setup and slow to follow units in its arc of fire. And when it finally hits it just pins and needs long time to actually kill and models giving opponents plenty of time to react) |
And, by the way, what's the new ost meta as I can't figure out anything. The more I experiment the more I lose. |
Hi.
I'm afraid the replay proves very little. The winner is a total pro. Just incredible game he had. Unit preservation, map awareness and simulataneous attacks in 2 different places on the map were just incredible. |
USF, OKW and UKF repair speed should match OST/SU. No need to fix 90% damaged KT or Churchill in 20-30secs.
/Done.
And we should do something with ost repairs (bunker) + reduce the repairing speed of crews. Crews are too good at repairing compared to dedicated units (they are actually better with crit repair) it's too much - when U damage a light vehicle normally U have a chance to chase it and finish it off. With US vehicles U don't ususally get that because of crew repair. Secondly, thanks to crew repairs they come back to combat very quickly and that's op. Their battlefield presence is too high because of the ultra fast repair speed in real battlfield situations (no need to call in additional unit, which takes time and reduces infantry presence on the field). US light vehicles deal a lot of damage, quickly repair and come back to kill again. Sometimes it may look like they have 2 stuarts not one. Because of that they don't need to build echelons and can have more, eg, rifles. Generally, to me vehicle stats with US is just tip of the iceberg. |
There is no need to buff OST/SU repair rate.
But there is need to nerf WFA repairs.
Ok. I still think pios have too many duties to be tied to repairing. In coh 1 there were bunkers that U could upgrade with repairpios. I'd like that idea. |
One can easily fix 222 by reintroducing 221. 221 can be the cheaper counter to armored cars and infantry while the more expensive 222 (in MP and fuel not an upgrade with mu) could be the soft counter to light tanks.
Why not. How about repair bunker for ost? I think its a must have to be able to use ost vehicles more effectively. |
Which is exactly why the 222 needs the health buff reverted and a proper armour adjustment.
Agreed - I believe better armour is more needed than more health. |