No need for cruzz, it's in one of patch note:
Random AOE issues
Area of Effect weapons had accuracy and penetration fall off values that would make Area of Effect damage inconsistent. In the case with Mines, it sometimes wouldn’t do any damage when it obviously triggered.
Removed Accuracy and Penetration from AOE. Accuracy values have been changed to always hit and Penetration value have been changed to the same as the value of the weapon. There were a lot of issues that accuracy value and penetration values created with AOE. One of them being mines sometime doing no damage even when triggered. We raised AOE accuracy so it can no longer miss and Penetration to match the penetration value of the weapon.
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Thread: Soviet mines25 Sep 2015, 19:39 PM
In: COH2 Balance |
Thread: Emplacement Brace ability21 Sep 2015, 13:07 PM
Tank with pintle MG drives closer and your solution is broken as it uses both ballistic and small arms weapon, just like many other units. The pintle MG actually do damage? Even so, I would count it as tank gun as well. In: COH2 Balance |
Thread: Emplacement Brace ability21 Sep 2015, 12:49 PM
I have one suggestion with British Brace ability. I think it would fix most of current emplacement problems. Change Brace ability to toggle ability. When Brace is ON: 30 seconds cooldown before turn OFF. + Reduce greatly explosive damage from artillery, mortar, tank gun. - Weapon cannot fire - Emplacement become vulnerable to small fire arm and infantry handheld. This vulnerable can be depicted as the same as OKW building when deploying. When Brace is OFF: 30 seconds cooldown before turn ON. + Become current emplacement, which invulnerable to small fire arm. + Weapon can fire - Emplacement become vulnerable to explosive damage. In short, British player has to choose: defend against either explosive damage or small arm fire. If enemy can attack the emplacement with both types of weapon, then British player deserve to lose that emplacement. What do you think? In: COH2 Balance |
Thread: UKF - The most evolved and enjoyable iteration of COH2 yet21 Sep 2015, 06:22 AM
Brit has very terrible early. All you can do is hold out until Centaur arrive. At tier1, Mortar and Sniper wreck havoc in Brit line. At tier2, fast 222 and pak will bleed Brit MP. If Bren Carrier is used, then 222 simply out tech quickly. If not, then good luck with sniper harassing your troop all day. In: Lobby |
Thread: Should Mortar Pit cost fuel?12 Sep 2015, 16:00 PM
I rather see wehr mortar get a +5 range buff or damage buff vs building to counter mortar emplacement like coh1. OKW in the other hand, destroy emplacement easily with LeiG. In: COH2 Balance |
Thread: Flanking vs victory, strategic and resource points11 Sep 2015, 16:23 PM
Not quite sure about this. The vision of strategic point allow defensive weapon like hmg and mortar to automatically fire when opponent try to capture it. HMG will take time to suppress, and mortar take time to arrive. Defensive is also part of this game mechanic. The game is not a show about who can micro better, but it's battle where you can predict opponent movements or not. In: COH2 Gameplay |
Thread: Is the AVRE OP or do I just think it's OP because...10 Sep 2015, 09:40 AM
If it's axis unit, then it's OP, right? ST require you to move the tank all the way back to reload unless you want to give enemy the vehicle itself. AVRE on the other hand can stay on the frontline, threatening enemy force even when ability is charging because the turret keep rotating. In: COH2 Balance |
Thread: Balance Preview Update 09/04/20158 Sep 2015, 03:41 AM
221 stronger than Kubel? It cannot suppress, plus with m3 scout car armor, it can be killed by rifle behind cover. USA and UKF does not have that much problem vs kubel, unless they blob and get suppressed in a bunch. In: Lobby |
Thread: Balance Preview Update 09/04/20155 Sep 2015, 10:36 AM
My wishlist: Add Sdkfz 221 to Wehrmacht Tier1 building, 240mp 20fuel, armor same as soviet m3.Excel at killing sniper and can kill bren with sufficient micro(as CoH1 PE Scout Car). Also has good sight for late game usefulness. MP40 upgrade for volk after flak truck is deployed. Partisan can steal half of resource of the sector back to its owner team, same as PE Vampire Halftrack except for single sector. Nerf its accuracy. KV1 become soviet stock tank at tier4 for 410mp and 130 fuel. Replace KV1 in Counter Attack Tactic for KV2. USF M2 60mm mortar at tier0. In: Lobby |
Thread: Upcoming Patch Balance Preview by Jason Lee3 Sep 2015, 03:41 AM
Okay, thx Relic. You have completely sealed off Soviet Urban Tactic, early at grenade against kubel and molotov against mg with these changes. In: Lobby |
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