The issue was that there was a thing called "The Panther Gap" and that your only mobile AT that could take punishment was the Panther. Since the JPIV and Rackten are supposed to be used re-actively and for ambushes not slug fests. So your first mobile durable AT platform was 175 fuel gated behind 80 fuel and a fuel reduction disability on top of that. There was also no durable AI platform other than the KT for late game use.
If you want a good sign the OKW changes were positive, in 2v2 and 1v1 OKW used to be the least played faction; now it rivals Ostheer.
"The Panther Gap" is 2-3 minutes. Also, the faction with the most AT options hardly struggled in the mid again against tanks. Panther could come out at 16-17 minutes easily. A JPIV can come out shortly after soviet T3 and Stuart. Not to mention you shouldn't be arguing how a raketen and a jpiv are supposed to be used when the idea of a generalist tank goes against what OKW is supposed to be, a faction that has strong hard hitting specialized units.
OKW didn't need a tank against late game infantry either. That is what the vet 5 system is for.
But both of us are just arguing opinion so it doesn't really matter.