Don't rush them into the mid of the frontline since they will get focused and bleed you all the time. Same goes for every elite infantry in the game (and also flamethrowers).
use them as defensive or on the flanks to fight in 1v1.
also, with units that have smoke nades, they are usually better than trying to use frag nades, throw smoke to cover the gap between you and the enemy so you don't take unnecessary damage
Profile of zerocoh
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Post History of zerocoh
Thread: How to use Guard Rifles and Shocktroopers24 Sep 2020, 15:13 PM
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Thread: Bug reporting - 64 Bit Beta18 Sep 2020, 19:21 PM
the multiplayer seems to be broken, takes forever to connect, then you get disconnect messages even when you play against bots. In: Lobby |
Thread: 64 bit beta for coh218 Sep 2020, 18:16 PM
What about Linux? will the Linux version finally be able to play with the windows version? because that was bullshit to have 2 separate multiplayer versions. In: Lobby |
Thread: Performance on Snow maps12 Aug 2020, 23:50 PM
Min 28 in my experience image settings is the option that kill fps, from the lowest to the second lowest my game get so much smoother, I think it is the shadows. I run everything on minimum except textures (I have 4gb vram), try this to see if you get better performance. Check your video driver settings too, sometimes changing them may break some games and give you awful performance. In: Lobby |
Thread: Performance on Snow maps11 Aug 2020, 17:59 PM
I play on a 4th gen Pentium and don't have much trouble, you either have some problem affecting coh or you just need to turn down graphics. How much fps you get in the benchmark? In: Lobby |
Thread: Raketenwerfers should not have retreat anymore.6 Jul 2020, 19:13 PM
1) remove raketenwerfer. with the current meta and new mechanics I think shrek volks would be considerably worse then they used to be, they would 100% get rolled over by cons/rifles/tommy IMO especially if they lose faust with shrek upgrade In: COH2 Balance |
Thread: Raketenwerfers should not have retreat anymore.5 Jul 2020, 22:05 PM
I know how to solve this issue and make everyone happy. I suggested this like 5 years ago, but considering how every time you change one line of code you create a dozen of bugs I think doing something like this will break the game. In: COH2 Balance |
Thread: Raketenwerfers should not have retreat anymore.5 Jul 2020, 21:39 PM
Just remove the RA bonus of retreat or at least bump up to 0.60 so it won't become immediately immune to small arms. Edit: also for a T0 ATG the raketen could be a copy of soviet 45mm with retreat, then everyone would be happy since it would still be very good vs early game vehicles and not be OP late game vs factions that don't have heavy arty.
dude, nobody remember to use that AND it's a vet1 ability... In: COH2 Balance |
Thread: US Pak Howitzer Is Out Of Control 5 Jul 2020, 21:28 PM
Pack Howie is OP but USF is fucked without it. I was about to post this, if howie gets nerfed then other stuff need some serious tweaking or USF will be completely useless. Things like M20 and AAHT are "I lose" buttons right now since you invest into something that rarely pays off. In: COH2 Balance |
Thread: Team Weapons Survivability5 Jul 2020, 21:13 PM
when it comes to crew survivability, id say 50 cal must be the worst. thats because .50 cal still has that odd mechanic where team weapons move slower on yellow cover like ZiS and usf AT used to have, and I reported this shit like a million times to the balance team and they don't seem to care. In: COH2 Balance |
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