Can you guys stop giving your stupid opinion on things and actually discuss the bugs?
I found out that the brummbar have the "breakthrough" ability on all the time, even if you don't pick any commander.
make werhmatch late game super OP
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Post History of zerocoh
Thread: Updates on BALANCE PREVIEW MOD 2 May 2016, 16:26 PM
In: Lobby |
Thread: PROstruppen, more like rekttruppen30 Apr 2016, 01:04 AM
Played against this guy, he went 2 mg + ostruppen and placed a bunker right at my cutoff, and since americans have no counters against this, I lost. then right after I played against him, same map, same positions, and he tried to do the same strat ![]() In: Replays |
Thread: Balance Preview Mod - Your Thoughts After Using It29 Apr 2016, 19:16 PM
Played a game as americans, and the volks fausts are kinda broken, one shot and my jackson was getting engine damage In: Lobby |
Thread: Is Airborne Company still viable?29 Apr 2016, 16:02 PM
Pathfinders alone make airborne so damn good, 90% of my games I pick them. if you can micro well they will never die since they have long range and long sights. If you can slip a beacon on some corner of the map you can keep "spying" on the enemy team movement, which is very useful. with one bar they kill a lot, with 2 they just become death incarnated. then you get the MG drop (I rarely go for LT anymore). the AT drop is kinda useful too. Paras are excellent unit, you can never go wrong with them, since they are great with their stock weapons, great with SMGs and great with LMGs. And as someone said earlier, in the long run Paras are cheaper than rifles too. P47 is very useful late game for scaring off enemy swarms, but is only really useful against heavies. normally I go for 3 rifles, captain, racks, finders -> bar, stuart(optional), paras with LMG (I like the lmgs because I keep my distance so they won't get wiped). And for late game I get jacksons and maybe one scott. this is almost bulletproof strategy since 3 bared rifles can just keep capping while your finders and paras can keep fighting the infantry while your jacksons keep tanks away. |
Thread: Balance Preview Mod - Your Thoughts After Using It29 Apr 2016, 00:40 AM
Too soon to say. Need at least 50 games to give Opinion. but from what I have seen so far Its a gigantic leap in the right direction. PS. T34s imo will be great at 1v1s, but I think they will still be a piece of pudding in team games, they are still too unresponsive. In: Lobby |
Thread: Balance Preview Mod 'BALANCE GOALS' 29 Apr 2016, 00:16 AM
Not exactly, there is a lot of things missing, like the shocks sprint, manual reload, passthrough points and others... I would just play miragefla's mod instead In: COH2 Gameplay |
Thread: M10 call-in is too strong compared to Puma call-in28 Apr 2016, 16:28 PM
like always, Its just a randumb player talking out of his ass In: COH2 Balance |
Thread: Give OKW Hummel28 Apr 2016, 16:23 PM
OKW already have excellent indirect fire options. In: COH2 Balance |
Thread: The Balance Preview Mod has been temporarily delayed28 Apr 2016, 02:25 AM
judging by OKW history, I would say they are. In: Lobby |
Thread: [OKW] The Jagdtiger27 Apr 2016, 22:35 PM
Well, he is a replay where JT is used, you guys can see how they generally perform here. In: COH2 Balance |
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