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Thread: Feedback request 1v1 vs Sov Ind + T33 Aug 2015, 07:15 AM
You should always upgrade battle phase 1 as soon as you have 45 fuel and get an early panzergrenadier squad with schrecks or a pak since light armor rushes are popular.Mortars and snipers are also things you need to think about when getting.Snipers are mainly useful vs US as riflemen are more expensive and troublesome than conscripts,mortars are to counter maxim spam/defensives of any kind,and in general are useful when your position is secure.You should also always send your engineer squads to capture territory if you do not need them for base building/mines as their usefulness in combat is negligible,and taking territory means more resources for you and less for your enemy. In: Replay Reviews |
Thread: Feedback request 1v1 vs Sov Ind + T33 Aug 2015, 06:38 AM
I'll check it out In: Replay Reviews |
Thread: Obersoldaten UP3 Aug 2015, 06:36 AM
Obers are great when supported, like pretty much every OKW unit except like the PIV and Panzerfusies.Oh you just gave me an idea on what to try next as OKW ![]() In: COH2 Balance |
Thread: Flexibility and Variety for the less seen KV1 and KV23 Aug 2015, 06:34 AM
I think the KV1 should come in more commanders or be somewhere in the tech tree.According to almighty wikipedia the USSR built around 5000 of them,which would be around the number of the panther,and waaay more than the tiger.It's also one of the iconic soviet vehicles for many who have played games with ussr armor involved.It would also add to the variety of units that can be seen in play for people who do not have the rare counter attack tactics(even if the last patch was amazing already for variety,thanks relic) In: COH2 Gameplay |
Thread: Stuart and Quad rush are pretty retarded,but....2 Aug 2015, 17:55 PM
Stuart is fine, don't need any nerfs. I don't want another shitty USF unit.I thought that was all relic wanted in life ![]() In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....2 Aug 2015, 17:38 PM
Well, the M5 needs a change since it's just incredible right now, the stuart is fine. The Soviets are pretty good in 1v1s right now and can stop the axis vehicles with the SU 76 which is pretty strong and cost-effective right now. Artillery is just insane against OKW, so well the soviets are well prepared for anything the axis are going to throw against them. The USF are in a clear disadvantage ATM, especially vs Ostheer, they need some sort of counter against the MG 42s which are wrecking the USF right now.SU76 is cost effective(only "Late" game vehicle the soviets get to have that luxury on) but is really underprotected against similarly cost effective german TDs(stug that has similar price,jagdpanzer that costs about double but can just farm vet off it until it is as good as 3 Su76s).Also the SU76 is really vulnerable to flanking as it should be.Unless the german player really messes up they still have a punishing late game advantage.I do agree artillery is very effective against OKW,but without it OKW defenses combined with easily acquired schreck infantry and resilient armor(the new P4 is amazing:thumb would eventually wear any soviet (equal skilled) play down.Considering that the OKW has an easier time defending against the quad and stuart rushes [thanks to the greatness of the puma(it is so good many ost players pick mobile defense just for it) and camo raketens/volks being more resilient to it than paks/pgrens],I think it is ok for now.Soviets are in a good spot if they can win before 10-15 mins,americans if they can win within 5,so yes I agree they have the priority in changes. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....2 Aug 2015, 17:29 PM
Oh please you have mines shreks and paks to deal with light vehicals, yes the m5 is a pain but its not going to be a game changer if you know what you are doing I have faced an ostheer this morning that used mines,schrecks and paks(yes all of them at once) and still got rolled by the M5 because I played safe with it and I hugged minesweeper engis to it.At the same time without it there would be no way to gain enough map control to stop an early P4 from just annihilating me when I still have only Su76 as stopgap AT.I wasn't whining about the M5 at all I just think it's a bit "too much" right now,even if justifiably so. In: COH2 Balance |
Thread: USF OP2 Aug 2015, 08:10 AM
OpieOP Obviously USF is so OP,especially vehicle crew abuse that allows 12 priests at the time,it is really owning my OKW simcity and blob in 4v4!!!PLS NERF RELIC In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....2 Aug 2015, 08:05 AM
If allies don't win with these cheesy rushes to a unit and either containing the axis in their base or wiping a lot of their units with their shock factor or if the axis somehow hold off the rush either with a clever mine or simply because OKW schrecks and raketens come off way earlier than ost schrecks and PAKs then the allies(especially the americans) have little options to actually finish the game.The soviets can try artillery or IS2 or SU spam in a long game,but against command tank/panthers/ostwinds/jagdpanzers eventually you are gonna fail unless the german player makes a major blunder.I wanna hear what you think about the state of the 1v1 meta especially with OCF coming up so soon.I want to clarify that my ranks dwindle from top 200ish to 1k ish so I am not the "best" player. In: COH2 Balance |
Thread: When will relic fix the FHQ...16 Jul 2015, 07:44 AM
Mortar Halftrack flame barrage.L2P. In: COH2 Balance |
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would eventually wear any soviet (equal skilled) play down.Considering that the OKW has an easier time defending against the quad and stuart rushes [thanks to the greatness of the puma(it is so good many ost players pick mobile defense just for it) and camo raketens/volks being more resilient to it than paks/pgrens],I think it is ok for now.Soviets are in a good spot if they can win before 10-15 mins,americans if they can win within 5,so yes I agree they have the priority in changes.
Obviously USF is so OP,especially vehicle crew abuse that allows 12 priests at the time,it is really owning my OKW simcity and blob in 4v4!!!PLS NERF RELIC
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