+1 to implement this "bug" for okw and brits as well
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Post History of Ulaire Minya
Thread: Winter Balance Mod: Major Bug24 Dec 2016, 06:18 AM
In: COH2 Bugs |
Thread: PTRS penals informative poll11 Dec 2016, 21:19 PM
How about we just make cons as useful as other factions' line infantry? In: COH2 Balance |
Thread: How to fix: OKW23 Nov 2016, 08:07 AM
I don't care if the truck is sturdy or not, but I do care about the fact that they can sit there and out reinforce any attacking force while shrugging off any infantry that's not heavily supported by mg's. In: COH2 Gameplay |
Thread: How to fix: OKW23 Nov 2016, 05:12 AM
Ho about we fix Forward Retreat Point cancer first. Blobbing around your titanium truck should be punished. not encouraged. In: COH2 Gameplay |
Thread: [OKW] Do they fixed medic buff?26 Oct 2016, 23:37 PM
I'm not sure why all healing hasn't been to switched over to aura effects yet. Much cleaner/more efficient and no medic models screwing with pathing. In: COH2 Balance |
Thread: Re-distributing the power of USF19 Oct 2016, 03:14 AM
Mostly great suggestions however I would also buff the underused commanders more, particularly the call in inf such as ass engis, paras, and ir pathfinders/normal pathfinders. As of right now there is little incentive to use these units as riflemen already do their jobs well enough and scale better too, so a reduction in their terminator vet (maybe something small like 5/10%) would be nice. Giving rangers more utility(abilities) like from Ardennes assault and reducing their received accuracy will make them more like elite inf rather than the currently boring terminator squad that runs up and kills things. If memory serves Mr. Smith's mod did a lot to buff underused/underwhelming commanders. In: COH2 Balance |
Thread: Re-distributing the power of USF19 Oct 2016, 02:06 AM
Hm I guess you're right. I was always under the impression it was more vulnerable than other weapon teams. Disregard then. In: COH2 Balance |
Thread: Re-distributing the power of USF19 Oct 2016, 01:00 AM
I think it's a moot point by now that certain aspects of the USF are extremely overpowered. The rifles have what amounts to a constant light cover bonus at vet 3, the mortar snipes units like mad, and the Stuart hard-counters almost all Axis light vehicle play. In the meantime, the other units of USF see very little play. I propose we even out the power curve somewhat by nerfing the most egregious offenders and buffing the unwanted/under performing USF units for a more balanced experience for both sides overall. 1. The Riflemen - Remove/reduce the vet 3 bonus to match other line infantry units. Cover should not become irrelevant for infantry just because the game has gone on for a long time. - Limit the 1919A6 to one per squad. There is no reason that squads should be able to equip two of such a powerful weapon. 2. The Mortar - I think most of us agree that it should be replaced with the one we tested and approved. Little else to say there. - In case that does not happen, remove the vet 1 accuracy and replace it with WP barrage. It infringes on the Pack Howie, yes, but at least it won't wipe whole squads in one go anymore. 3. The Stuart - The Stun shot ability needs to be locked behind vet 1 at the least and only function on a penetrating hit. Being able to blind mediums and higher tonnage vehicles is absolute bonkers utility for a light vehicle. - Possible price increase since nobody goes for nades anymore because of the mortar, causing it to hit the field extremely early. Now the things that should be buffed to compensate in no particular order: 1. .50 Cal needs to have the same received accuracy as every other HMG team. It's suicidal to use it outside of buildings as it is now. 2. Replace the Paratrooper demo-thing with a copy-paste of the Penal satchel charge. 3. Let the P-47 loiter use its .50's on infantry. As it is right now, its mediocre performance against armor is not worth 240 munitions. The addition of the .50's would let it deal mediocre damage to infantry as well, thus helping the Airborne commander's late game. 4. Give the Greyhound the Stuart's main gun. 5. Let Assault Engineers get a 5th man at vet 2/3 to buff lategame survivability. 6. Give the 105mm Sherman the same accuracy as the Brummbar. 7. I'm fine with Riflemen taking forever to lay down mines, but the Engineers should be faster. It's part of their job. ----------------------------------------------- That's all I can think of at the moment. Let me know your thoughts. In: COH2 Balance |
Thread: Jesulin9 Oct 2016, 19:10 PM
You misunderstand me. I don't expect perfect balance. I just want a sign that they are doing SOMETHING. A balance patch and some hotfixes every couple weeks and people would have confidence in this game again. The problem is that Relic used the WPC tourney as an excuse to disappear. In: Fan Clubs |
Thread: Jesulin9 Oct 2016, 18:17 PM
#notwiththisbalance In: Fan Clubs |
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