Profile of MassaDerek
Post History of MassaDerek
Thread: Programmed death19 Mar 2022, 08:17 AM
That's a common glitch/bug, hitting ESC or selecting a different unit should fix it
In: COH2 Bugs
Thread: AVRE OP?18 Mar 2022, 22:50 PM
No? What is the projectile speed too fast against? Raketens/pak40?
Thread: The problem with USF Rear Echelon Squads14 Mar 2022, 11:20 AM
14 Mar 2022, 11:09 AMVipper
Lmfao vipper being obnoxious and "pointing-out stuff" no one cares about.Riflemen are close-range, they lose against all Axis infantry mid-long range even with BARs.Riflemen only do solid damage at close range, if you want to force a MG42 to retreat you have to get close to it, that's where the Pios come in as close-range bodyguards and stop you from doing so, if you focus the Pios the MG42 will retreat to a better position whilst the Pios have your attention, or he just repositions on the spot and suppresses your Rifle squad.
HOW is this SO HARD to understand vipper? How long are you going to make stuff up, how long are you going to be obnoxious for, make strawmen arguments and never contribute to a conversation?
Thread: Has anyone noticed Grenadiers are really good?7 Mar 2022, 18:34 PM
7 Mar 2022, 11:41 AMDonnieChan
when i use grens they immediately drop 1 model in whatever combat, then they lose a 2nd one and i have to insta retreat
Imperial dane gameplay
Thread: The problem with USF Rear Echelon Squads6 Mar 2022, 10:46 AM
5 Mar 2022, 11:03 AMGeblobt
None of these claims are unfounded, riflemen are the worst mainline infantry in the game.
Kubel is a good early game bleeder especially against USF with no ultralight of their own and can act as a free maphack after vet1(just park it behind a building.)
RE are far from good.
Jaegers need to be rebalanced.
USF is the weakest faction in-game in teammodes and only second worst in 1v1.
OKW's mediocre winrate stems from it's late medium timing, destructible tech buildings, being paired up against Guard Motor soviets often, worse support weapons relative to OST etc
Thread: Has anyone noticed Grenadiers are really good?5 Mar 2022, 11:56 AM
4 Mar 2022, 19:12 PMEsxile
Legit, it's not that neccesarily UKF is a weak faction, it's that over the years the balance team/Relic and the axis players also absolutely HATED playing against UKF and nerfed the entire faction into the ground, aswell as giving both OST and OKW incredibly overpowered doctrines, units and abilities that are clearly meant to hard counter UKF
Thread: Has anyone noticed Grenadiers are really good?4 Mar 2022, 17:13 PM
4 Mar 2022, 14:45 PMT.R. Stormjäger
Nobody seems to notice I literally made a followup post elaborating further on UKF's strengths and their weaknesses, this reply seems like a broken record.
Vickers is already infinitely better than the Maxim due to it's super-wide firing arc and long range firepower, not needing to tech for it and the availability of it early on.Sections cost more than grens to be equal to them but have a higher absolute ceiling of usefulness, and their weakness outside of cover is negated mid to late game due to all the yellow cover from arty/tanks.If you leave your FF to fend for itself it's obviously going to lose, that's the same for almost any tank in this game.
Mortar pit need's it's health increased, that or replace the brace ability because it won't save your mortar pit in the end if it's constantly getting shelled not letting your engineers repair it.
>Sextons are niche
Your entire middle paragraph about Ostheer "crushing" UKF tells me only one thing:
The FACT that OST is a overstated, overbuffed,low-micro needed faction with way too many bullshit abilities, and not that UKF is necessarily weak because of it.You also never mentioned any positives of the faction, further proving my train of thought that 90% of people who play this game have a unending hateboner for UKF and that it's been for years like this simply because UKF is not a copypaste faction unlike a certain other faction in this game and that you can't, or rather couldn't in the past tackle them like any other faction head-on.
UKF's weaknesses are negated in teamgames, and this is me speaking from a 3v3 perspective, since I'm not a raging homosexual that only plays 1v1 like a good portion of the people on this forum
Thread: The problem with USF Rear Echelon Squads4 Mar 2022, 09:29 AM
They should gain their 5man bonus at vet2, they simply do not contribute enough on the field to gain enough veterancy to actually reach vet3 in any reasonable amount of time.Also revert the RoF>Acc change.
Thread: Has anyone noticed Grenadiers are really good?2 Mar 2022, 18:00 PM
2 Mar 2022, 13:07 PMleithianz
I literally main UKF wdym, I have been playing them more than SOV ever since I the COH2 bundle like a year ago.
Whilst you are better off getting more infantry sections/RE or ATG earlier on, it doesn't hurt to get your MG and ATG in a linear teching style unlike Soviets.If you have some form of coordination with a teammate you can benefit from getting a Vickers earlier on to solidify your hold on a sector.
I play better with FF than Jacksons, since they have extra sight with their upgrades and a way to stun enemy vehicles than might try to rush your FF if you are skilled enough to predict where they are going.The FF's amazing alpha damage can also come in clutch to finish off tanks that would otherwise live to fight another day if you have had assistance in dealing with said vehicle.And the high alpha damage being the same as the KT at vet 3(240) can also scare off less experienced opponents.
I just don't see any redeeming things about the Jackson, it seems like the least reliable TD ouf the allied TDs in my experience.
Mortar pit and 17pounder are situational as I have already stated I believe, if the enemy already has tools like massed mortars or static/rocket arty they're not going to last very long despite having brace.But they can also be instrumental in holding the line against heavy TDs or OST support weapon spammers without MHTs.
The Sexton more than pays off it's low price if it survives for long enough to rack up damage, I had like 60+ kills and 20k DMG the first time I used Royal Arty with only 2 Sextons for an entire match, which lasted for about 40mins-1h.
I play top 200 premade 3v3 and still see people walk into the HtL territory zones on the daily.It's a useful tool to help you if your opponent dives your armor with his own, if you're getting pushed across the entire map, or just to keep a stranglehold on the VP points, forcing your enemy to bleed which is all the VP gamemode is about.
Thread: 120MM SOV mortar1 Mar 2022, 22:46 PM
Way too many OST players on this thread getting their 2xMG42 2xPAK40 1xmortar combos countered by a dedicated anti-turtling mortar like the 120mm lmfaoo
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