Vicker K is superior to G43 at all ranges and Tommies have better received accuracy than Grenadier and can get extra
I suggest you tried double BAR riflemen vs double Vicker K men 5 tommies in cover to cover to fights and see who wins in what range.
Even if vickers k wins then it doesnt prove anything as 2 units have different role, riflemen is not some kind of unit that fight someone toe to toe in cover, i would rather try something more realistic like doing 1v1 with my friends with same level and test one match using vickers k and one match using brens, the result is brens somehow more useful which i cant prove its a feeling you can feel only ingame the point is infantry sections isnt suitable in mid-close range combat and the vickers k doesnt help them much in such situation either. So this weapon cant be proven bad using convention methods such as cheat command
Saying vicker k good at all range means that you havent used this weapon before, yes the vicker k is a little bit superior to g43 only when you fighting them in cover. its much more expensive but being much more expensive and only being a little bit superior isnt right at all it took so long killing anything for a 60 munis weapon and being used on an infantry unit intended to fight static and have out of cover debuff, if the g43 grenadier took advantage of that then g43 grenadier wins their role is much more mobile anyway, good players dont play into your favors. I would rather use bren to fight longer range while using officer to protect their proximity |
And that is by definition "perception bias" since the two weapon are practically identical.
Depends on who are using them. Riflemen is best when using them cuz they are mid range infantry with best dps on the move while tommy being downgraded while using them because the rifle models dont work well with the bar models. Example: in long range only the rifle models deal damage while in short range only the bar models deal damage plus out of cover penalty. But do we have solid proof that bar and vickers k are actually the same tho. I believe the bar is better at some point |
G43 grenadier are not assault long range/short range infantry and have very little to do with fallschirm.
There is plenty of cover especially in late game battlefield.
In the end they of day if you do not like vicker K on infatry section do not use them M5 call is still a useful ability.
If you have another design suggestion for Vickers K that in your opinion it is better feel free to share it.
G43 performs well long and short range and fires on the move so its assault type. and they can trade well vs riflemen in short range, dont believe me just see it yourself via cheatcommand. i compare to fallschirm cuz they both good long and short range of course fallschirm is better because the damage is higher, i didnt say theyre totally the same, i didnt say i dont like m3 (not m5 btw) you clearly didnt read carefully. But if i have to change the vickers i say keep its stats because there are still units that use them well (officer, raid section) but the m3 drops bren instead |
If one equips infatry section with "BARs" they are no longer a "long range defensive infatry" and should not be used as one. This is similar G43 grenadier upgrade with which they are no longer a "long range defensive infatry".
And UKF have other infantries like the Officer and the R.En. that can also use the Vickers K
The original issue was that Vcicker's K and Bren's overlapped and did not offered anything different.
Making the weapon work differently was an improvement over the original design (although bren should be the "assault rifle" weapon and Vicker the LMG, since the Vickers K ).
But when grenadier have their G43 they became assault long range/short range infantry that worked similar to fallschirm but when tommies have vickers k they became crippling assault infantry with penalty out of cover its not the same I dont deny the fact that vickers k works on officer and RE but piat suited RE better. The vickers k is doctrinal and should be specialized, yes, but this treatment doesn't mean anything |
Vickers K is not a long range weapon it actually a BAR.
If one wants long range weapons one should use a Brens if one want a mid range weapons that can fire on the move one should use a Vickers.
If one want a squad that can perform good at all ranges one can use +1 +1.
I dont desires such kind of squad i do aware how balance works. Its just that "BAR copy" is so weird on a defensive long range squad with penalty out of cover, BAR works on riflemen because they are...riflemen. and using a doc that offers ability to skip teching racks but teching racks anyway is not so stonks |
The thing do little to no damage at long range if equip only 1 gun to a squad and have to invest 120 munis to each squad to makes a difference but still under perform in late game, the problem is IS using long range weapon which defective in close range where vickers k shines, in such situation, only 2 models (if equip 2 guns) can make damage, i think volks have the same issue but their stg only cost 60 munis and equips to 2 model while can hold agaisnt vickers k for so long, why a 60 munis upgrade can trade so well with a 120 munis upgrade. I do awares of raid section and they're actually good using vickers k but not everytime im using that doctrine, im talking about the m3 in special weapon, the m3 itself isnt a problem but the vickers k on stock IS. Most of the time im using IS for long range and defensively (cuz they are that kind of unit) and smart wehr opponents like to keep their distance too, so if im using vickers k from m3 im at an disadvantage if i dont close the distance, and another problem is using a mid-close range weapon out of cover. Name any units in the UKF that have cover bonus and using mid-close range weapon, yeah there must be some kind of reason for that right ? then you knows how fucked they are when out of cover using mid-close range weapon, even bren IS (1 bren 45 munis) does decent damage to enemies in long range out of cover. Vickers k is underperform not worth its price and if im using special weapon agaisnt fussies blob then im fucked because they excels at long and close range (cant have crocs if you dont have infantry to hold fuel). If I have to use another doc then whats the point of special weapons having weapons that their infantry cant use properly, having mobile retreat point and can skip teching racks is cool but what its have to offers is a gun that degrade IS to shit.
The doc still good for frontline equips piat engineer and double vickers officer, AT sections, hold the line and crocs only proplem is stock IS with vickers k |
I have not seen such a mod. The only option is to download the early versions of the game from the torrent site. I somehow had a desire to compare the earliest versions of the game with the current one. And I found old versions on torrents.
yeah that's a solid option but i wish there are modders who interested in this and make a mod that replicate older coh2 versions so everyone can just subcribe on steam workshop for maximum convenience |
Do you guys know where to download mod that roll the game back to the version when UKF first release ? i would like to try some old cheese back then for shits and giggles, i tried downloading relic's patch preview on workshop but it just change whatever units the changelog intended to (everthing still the same except units that supposed to be balanced that patch) so if you guys know how to fully rollback to older version please tell me. |
Hmmm I like the idea. Haven't played any total war games so far, but is it possible to do the entire campaign map pvp aka have another player instead of the AI for all encounters?
I only can imagine campaign coop because fully pvp campaign would be irritating and long since its turn based |
Since the campaign has taken the style of total war, your thoughts on having pvp engagements ? Here is how it works, when you attack an enemy company or getting attacked, you have options to whether choose to match to a human player or fight AI normaly. Anyway, this isn't new at all because i saw it in shogun 2 which there's this kind of option so i thought it would be cool if it's in coh3. wouldn't work if there's low playerbase anyway.. |