Also, another change - if you don't have playercard linked you should not have forum posting privileges.
Text "Agree" to 696969 to cast your vote!
Profile of Justin xv
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Last Visit Time: 29 Sep 2023, 18:20 PM
Broadcast: https://www.twitch.tv/justin_xv
Steam: 76561198172275533
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Timezone: America/Los_Angeles
Game Name: Justin xv
Last Visit Time: 29 Sep 2023, 18:20 PM
Broadcast: https://www.twitch.tv/justin_xv
Steam: 76561198172275533
Residence:
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United StatesTimezone: America/Los_Angeles
Game Name: Justin xv
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Post History of Justin xv
Thread: Separating randoms and ATs 10 Feb 2018, 20:42 PM
In: COH2 Balance |
Thread: Separating randoms and ATs 10 Feb 2018, 19:18 PM
I think it's time CoH2 implemented what vCoH had originally, which is separating randoms and arranged teams. Obviously it's going to increase search times a little bit, but waiting 10 minutes for a game just for it to abruptly end is extremely annoying. If there aren't many people on you'll just get matched over against the same broken team as before just on a loop. It's not fun constantly getting matched vs Top 50 AT's and getting steamrolled due to perfect synergy. Not to mention if it's a new team with high level players your rank will drop much more due to them being unranked. It's just a broken system currently and it pretty much ensures that good teams will get matched against good teams with this proposed change. In: COH2 Balance |
Thread: Top 25 2v212 Dec 2017, 15:00 PM
Good back and fourth. Double USF vs KT and Ace. In: Replays |
Thread: Remove USF Mortar and replace with RE Rifle Grenade3 Dec 2017, 05:09 AM
Nothing relevant. Please do not address insaneHoshi, check his playercard and you'll see what is driving his responses to all allied changes. David I think that this change could be great, eliminates the need for fighting positions on certain areas but it's also easy to be abused if it was a passive ability that functions just like the FP RNade. If it was to be implemented it would have to be something like the Brit upgrade from vCoH. Great idea though, very outside the box. In: COH2 Gameplay |
Thread: Can we ban trolls ?14 Nov 2017, 03:06 AM
I think people need to have their playercard linked in order to post. If I'm asking how to beat Top 25 OKW players I don't need someone who plays rank ~500 games trying to tell me how to win. In: Scrap Yard |
Thread: KT should have penalties12 Nov 2017, 12:33 PM
insaneHoshi you have 4000 games literally all as Axis, 90% as OKW. Every post you made should have a big red asterisk next to it. The whole "get a TD and kite" is a very naive comment and clearly highlights your lack of any allied play. Cloaked raketens are a thing. Any good player won't advance or over extend their KT unless they know for a fact they have raketen support. There needs to be some sort of drawback for a player to call in the KT in its current state because right now it's literally an iWin button in most occasions. In: COH2 Balance |
Thread: Firefly8 Nov 2017, 08:34 AM
The main issue with FF is its accuracy that remain too high even DBP. Who cares? Most TD's don't miss regardless. The abysmal rate of fire makes it so it needs to hit every shot or the unit would be borderline useless. I can't imagine anyone who would use the FF if it missed as much as the Jackson. In: COH2 Balance |
Thread: Firefly8 Nov 2017, 08:21 AM
What mod are you playing? Lol.. Firefly comes out at a pretty decent time and it costs more than any other medium TD. In: COH2 Balance |
Thread: CoH3 Pacific ?7 Nov 2017, 07:38 AM
Literally anything but futuristic. Vietnam, 80's Cold War, North Africa, Japanese, etc would be great. Going futuristic kills games. In: Lobby |
Thread: DBP USF thread5 Nov 2017, 08:08 AM
I just don't understand why RE's cost 200 MP. Especially since they can't get a non doctrinal flame thrower and their repair speed is being nerfed. The M36 is just situational as fuck, great vs solo Tigers or P4's but pretty much trash in every other situation, especially if there is any sort of support for axis tanks. Smokes don't need to be removed from Riflemen, if Relic wants to add more utility to Echelon, then RE's need to have a side tech option in the HQ to enable flamethrowers. In: COH2 Gameplay |
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