All of this relic DLC is ridiculous. Now its obvious that the only time Relic can be bothered to make balance changes is when they're releasing commanders.
Pull the clock back to when the game first came out in July. Considering all of the bugs in the game and the lack of maps with the 2 arguably best designed factions, you know the game was perfectly fine, people didn't complain too much about it. It was still a perfectly fine game.
Then all of a sudden, 3-4 months later, Relic released Mechanised assault and Soviet Windustry that basically broke the game. People after paying some $50-$100 for the base game (depends if you bought it with SEGA or THQ) were horrified that after paying for an "AAA game" they would have to fork out more money as if it was a F2P game.
The result was that the game population plummeted by 75%. You can see it here.
Look at the data from June to October 2013. As a result relic didn't try this again and only really released commanders with OKW and USF coming out - because you know, they didn't try the P2W/F2P kind of system with the "AAA game".
Fast forwards to now and they're only patching the game whenever they release a new commander. Cynically they are only releasing new commanders for USF, UKF and OKW because ppl have to buy those factions. If you want commanders for Soviets and Wehr, forget it, Relic aren't interested, they just want microtransactions.
Moreover, they did exactly the same thing as Sov Industry which almost killed the game back then where they released the commander in a broken state, and after a month patch it to an at best "acceptable" state.
Also, with the ridiculous number of bugs in the game, you think relic would actually detect a lot of bugs in their QA, esp with something simple like weapon spawn. To their credit, they patched it quickly, but these are bugs that should have never made it through QA.
I'm not insisting that coding is easy at all but the quality of the work is pretty shoddy considering how much money individual players throw at the game. All of this would be fine if they didn't do the stupid F2P/P2W bs that they do.
Games like World of Tanks, League of legends and CS Go make money through quality not quantity of items. Especially CS Go where barely anything has changed from the base game especially from release, but they still make a lot of money from the game. Relic should really learn from this rather than milk their playerbase.
So what has changed in the game/devs ever since the bad old Sov Industry days? Not much really, in fact, it seems like its getting worse.