Very good changes.
My critiques:
1. USF desparately needs a sniper counter. Possibly an upgradable snipeshot ability for either the captain or the RE?
2. Without having tested it (there's a lack of players willing to test the mod unfortunately so I personally have only tested soviets and wehr) the Scott change seems like an overnerf. The scott can be problematic but its strength strongly depends on the map and the army compositions. I see the problem that it can be nearly uncounterable (similar to the sniper) in certain stalemate situations that tend to occur on maps like langres and crossroads or on crossing in the woods in 2v2. But fact is that this unit is fairly rarely seen in 1v1 games simply due to the fact that it brings you one medium tank/td down in an even game. I feel like with this change it would basically go extinct in 1v1. I also don't understand why the vet 1 smoke isn't removed as a first step towards decreased survivability.
3. WC51 nerf might not be enough. The low cost of the WC51 and the super strong doctrinal context would probably still make it the go to option for USF. It will still fight infantry super cost efficiently early on. The exposure to small arms fire won't make that big of a difference because it can self repair without any costs. Unlike with the Bren Carrier you don't give up any capping power using it. And it still has the mid game utility of functioning as a bazooka/satchel carrier or mark target deliverer.
Profile of GiaA
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Broadcast: https://www.twitch.tv/giaa_coh3
Steam: 76561198128941131
Nationality:
Germany
Broadcast: https://www.twitch.tv/giaa_coh3
Steam: 76561198128941131
Nationality:
Germany
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Post History of GiaA
Thread: [Winter Balance Update] USF Feedback2 Dec 2020, 13:02 PM
In: COH2 Balance |
Thread: T-34 rework2 Dec 2020, 12:20 PM
There's a cold war like balance of power. As long as both sides have mediums they know should they attack both sides are gonna take massive losses. This results in the aforementioned gameplay. If one side only has AI tanks instead it will get overrun by mediums. In: COH2 Balance |
Thread: T-34 rework2 Dec 2020, 11:07 AM
This unit is anything but underpowered. The problem is that the importance of 1v1 medium vs medium battles gets way overestimated a lot of the time. Mediums functioning as bruiser tanks fighting each other is quite rare because the vast majority of the time they are backed by double at guns. They mainly serve the purpose of mobile AI and potentially game ending pushes once you got critical mass (2-4) to flank the enemies at guns. In those two areas the T34 is exceptionally good. It's the most cost efficient medium in terms of AI by far and it's very easy to reach critical mass with it. In: COH2 Balance |
Thread: [Winter Balance Update] General Discussion1 Dec 2020, 04:00 AM
I don't see how removing sandbags leads to more blobbing. The opposite is the case. Sandbags prevent offensive plays that involve spreading out your units because you can't 1v1 units behind sandbags. If every enemy mainline is sitting behing a sandbag you have to overwhelm one of them, in other words blob. Gonna respond to your thread tomorrow, some interesting points. In: COH2 Balance |
Thread: [Winter Balance Update] General Discussion29 Nov 2020, 17:34 PM
I don't think buffing them directly is a good idea. Mainline inf spam is already too prominent. Why not just remove sandbags from all mainlines. This would be a massive indirect buff for grens (particularly LMG grens) and it would make the early mid game a million times more interesting. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback29 Nov 2020, 16:00 PM
I'm confused. This seems like a nerf? In: COH2 Balance |
Thread: [Winter Balance Update] USF Feedback29 Nov 2020, 01:20 AM
I'm torn on the scott. It already doesn't see much use in the 1v1 live version. It has fairly little immediate impact on the game and in an even game being 1 medium/td down can be huge. However there are certain scenarios where the scott becomes this seemingly uncounterable machine of death. This is hugely dependent on the map, army compositions and gamemode. I think the current change is definitely an overnerf. I'd much rather see a survivability nerf. The most obvious option is removing the defensive smoke. In: COH2 Balance |
Thread: Why aren't there team game tournaments?24 Nov 2020, 18:17 PM
Something like this happened before. I forgot the name of the event tho. Must've been 2014-2015. I was forced to play 4v4 with a complete shit pc because one of our 4v4 guys couldn't play. 10 fps in a tourney game was amazing. ![]() Edit: I remember our opponents clan was called something with Go... if that helps finding the event. In: Lobby |
Thread: Why Relic Needs to Stop Listening to the Community24 Nov 2020, 18:03 PM
I don't understand where you get your majority claim from. The player numbers actually point into the opposite direction.
Didn't you blame him for using a comrades meme earlier lol? In: COH2 Gameplay |
Thread: Why Relic Needs to Stop Listening to the Community23 Nov 2020, 16:36 PM
So you claim to speak for the majority? On the basis of what? Also, this has been said a million times, but you can't balance around suboptimal play. It's logically impossible. You can try to make to game most fun for casuals but you can't balance it for them. In: COH2 Gameplay |
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