Zansi and I will host in our longhouse. |
Surely the counterplay is merely getting out of the kill zone, or dare one even suggest it, attacking?
Smoke and flank, it does wonders. |
Well for the brits without no arty except those mortar pits, id say its "ok" to some extent. But the engine crits + stuns is just a bit over the top...
Its kinda become the way to go as brits in team game; massive stalemates aginst passive JT/Ele holds screened by massive infantry blobs, gets pretty much nullified which is hillarious when facing them.
Axis aboose in 4v4s getting rekt hard by this ability, had a 15VP brit hold win against a potent Suomi 3v3 team, and this ability won the game on its own supported by 1 firefly kappa. It's a devastating, but its topkek to abuse it as much as CAS was used back in the days. |
link pls |
The axis tank advantage has it's roots in the lack of flanking abilites and many players being jammed together/fighting over a few points. It favors frontal engagements which the axis are best in, thanks to superior long range units, MG42 and high frontal armor.
hush dont let them touch my skillwerfer as-well |
Id like to see its VET-1 tactical point cap ability reworked.
|
Usually going for cons heavy start now days, requires some micro-skills but its worth it.
cons-cons-cons-molly-cons/heal - at nade- t2 (i sometimes skip it) - cons/engi
Here i usually pick my commander depending on the situation, if i go full lend lease i skip t2 and do this:
dhsk - assault group - sherman (x3)
I usually try to be as mobile as possible, and to harass as much as i can. Deny any cover/buildings, and flood the map. BUILD MINES! IT WINS GAMES!
I usually play with a partner, as this rely on some kind of early ATG if i skip t2.
Builds without lend-lease (same build as above):
atg - t3 - su 76 - t4 - katy/su 85s
I usually go for Advanced Warfare or Partysans as my two other commander choices, if I want to make some flavour, ill add the defensive tactics and troll the shit out of okw with the 57mm atg spam + fhq.
Take the builds with a grain of salt since, its situational. Sometimes I go t2, sometimes not, depends on how the enemy is playing. If I encounter lots of blobs i get a maxim and build IEDs all over the place.
I try to go for the early game win, as dragged out 2v2s usually favours the axis players a lot, and if you encounter those pesky dual wehr sniper strats, you remember this:
Smoke & flank
l2p
Run & Gun tovarish)))
|
Would love a report button for blatant griefing, afk plebs and those retarded leavers.
Those salty flaming kids picked the wrong flavour of the month |
Dont know yet, would give it some more time.
Currently its a bit of opieOP, and adjustments are needed, but overall feels it like a step in the right direction.
but stahp flaming me for wiping your blobs with demos, it makes me sad panda ;-; |
As said above; "Mines win games"!
Su-85s are great, especially when they get vet 2.
I usually use my cons to snare the heavies. Usually if you bait the OKW player enough you'll eventually manage to sneak one behind their KT and crit its engine. It can be really hard against a competent player but its not impossible.
After the patch Zansibar and I have had great success with conscript heavy starts (4-6 squads) with AT-nades + Molos only. Swarm the map with cons and prompt the OKW player to rush out a luchs. Strat relies on Defensive tactics (57mm ATG) and Lend lease tho, which can either screw you over big time; if you fail early-game or win games if you maintain the pressure, atleast thats my experince.
M4C sherman swarm + cons horde, backed up by your mate with Su-85s and Katyy's usually ends with quite hillarious reactions from the OKW player!
SU-76s spam can handle a lot as-well.
|