Their short range is a pathetic 5.Everyone knows long range> short range unless u have armor like shocks.
that is simple not true, by your own logic grens are better than constrips.Wich there aren't. |
Every allied fanboy saying rifles should beat grenadiers at all ranges,never answer why sturmpios don't beat rifles at all ranges for same cost difference?
Since sturmpios are assoult troops, so they are efficent on short/mid range. |
I should make a copy pasta to refute this because this comes up as "evidence" way too frequently.
CoH2 is a game of Axis vs Allies, atleast in ranked play.
Collectively, the allies have 1,410 games played.
Collectively, the axis have 1,205 games played.
This isn't as bad as it was last time I saw it, where Allies had double the amount of games played, but you have to keep something in mind. You should also note that this is a sum of games over the course of the week, but on any given day there is a different amount of games played for each faction. For example on October 31th had MUCH fewer games as Ostheer and Soviets, compared to the other factions. October 30th had a huge spike in US and OKW games.
If we assume that players within Allies top 150 and players in Axis top 150 have an equal chance of playing against similarly skilled players as they do lower skilled players (outside top 150), then Allies having more overall games played should mean that they have played more games against lesser skilled players and thus likely won those games. (And in reality, it could be that US players are playing 80% of their games against lower skilled players while OKW is playing all their games against top 150 players, hence having a win rate closer to 50% which is the ideal based on the MMR.)
The only way this would be relevant is if it limited all games counted to players within the top 150 and any games against players outside that bracket would not be counted, or if it simply included all games/players and not just the top 150.
Still is somewat relevant sinse match making is supposed to have some quality
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the win lose ratio's from coh2 chart.com
http://coh2chart.com/
currently the whermacht is falling a bit behind and OKW looks really bad. 1vs1 (ATM could have changed since it a updated stats) |
OKW need a switch from kubel to mg-34. And than kubel need to be a good armored car and not a surpesion unit usefull in the first five minuts. And a lot of units need to be looked at, currently alot fall out of meta. Bassicly the whole faction need a overhualt like soviets did before the UKF release. |
my bad |
5-men sq of PzGren will breaks all ballance. You want stronger version volks blob of doom?
Game is now decently ballanced.
Panzer grens cost 360 manpower and the upragde cost for two shreks 120. Currently if you give them shreks they lose half of their dps. And they aren't great vs infantry with out shreks. I don't think they will become a blob of doom. |
You are also realising that the lmg-42 is the only upragde for grens. Other than bar and bren where you can equip two of them. Still is shitty that cons don't have a upragde. |
You should be relying on grens as protection for HMGs and snipers and volks as meat shields for AI infantry(unless you use pfussies, then you can do wild with them)
You should be relying on grens as protection? whut?
British also have teamweapons and snipers and good late game infantry. And for what role are panzergrens than? |
They were fine with four guys back in CoH1. They don't need four guys now.
... And haven't we seen this thread before?
how they where performing has nothing to do with how they perform five years later. Same as saying marines in starcraft 2 are fine so are rifleman. |