If you have problems with the priests performance, you dont have to break the walking stoopa. That tech building already cost more fuel and buying a stuka delay other armors ALOT.
can´t you backtech to T3 after getting some armor????
investing in Priest doesn´t cost fuel too?? so if investing in walking stucka delay armor, investing in Priest delay armor too...
edit: ohh btw, if you have problems with 4 man green squads bunching up, you don´t have to break balance between them and constrips, you should fix squad formations, not asking for a buff in the RA of greens.
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can lmg chase retreat infantry?
yep, obers can, same as firing their mg34 on the move with only a 25% penalty in accuracy, btw.... |
L2P man!!!!
nahh, you should post a replay so people can check it and tell you if your army composition is good, where you went wrong, and so on....
that´s the best way to get advice on how to improve at this game....
check your replays when you lose a match, look for mistakes and eventually you will improve....
In addition you can play some games with OKW so you can discover in an easier way where are their problems and so on...
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Yes, close range is actually "closer" than long range. But thats why shock have larger squadsize and body armor, while Obers must be upgraded with weapons to became viable. Again: i see no problem here..
yeah mate, different kind of squads performing at different ranges....not an issue....
but at least in my opinion, in this game, long range squads are better than CQC squad 99 out of 100 situations....so, I think any SU player would be more than happy if they get obers instead of shocks....but this is just opinion...
but yes, you are right, no problem with this imho.
Regards, |
I used T-34-76 before, when it was in T3 and Soviet Industry was normal, not like it is today. With that doctrine I could fast spam 5-6 T-34 and faceroll. And all loses I could fast replace, cos fuel income was bigger and producing time lower.
That was only way that I found how to use T-34-76 in CoH 2. Only one since very start of game. Now it doesn't work, T-34 in T4 and Soviet Industry turned into shitty doctrine.
yeah, that is why I was asking for replays....I think saying that SU can win games by spamming cheap T34-76 is just an invalid argument....I don´t think ESL finals are won by using t34-76 to be honest, but I´m a noob, so if some replays show me how to use properly t34-76, then maybe, I can realice I was using SU faction the wrong way.
- Shocks have body armor and at short range they perform just as good as obers do at long range (except due to the larger squad size shocks not get wiped out with a single shell)
except obers can sit on green cover and snipe enemys while they try to close the gap.....
Excuse my bad english.... |
Last time I checked Soviets had pretty good TDs and T34/85 which is also pretty reliable. So "bad" is not what I'd call em. I'm against any balance changes that makes anything "super"! Ost is supposed to be defensive and a late game faction but struggles to hold ground against US or Brits. Brits are the closest to a super faction imo with strong tanks and emplacements and that causes quite some rage in the community.
I still think Soviets are fine (except some small tweaks here and there. Penal buff and Maxim nerf for example). Otherwise they are a well rounded faction with good to excellent performance in attacking and defending. At least that is what if seen in ESL, casts and from my own experience with the game (though I'm not a good player and have only 200 h of game time.)
how is not OSTHER a good defensive faction??? it has all the tools needed to perform in a defensive way: best deffensive machine gun, mainline infantery can build bunkers, mainline infantery with snare (snare that don´t need side tech btw), cheap engineers than can plant several kind of mines from the get go, half track to reinforce infantery in same tier than ATGUN....
How OST is not a late game faction??? (panther, brumbar, tiger I, peewerfer are OSTHEER toys, not USF toys) USF is the best sample of non-late game faction.
you are mixing concepts I think.....deffensive <> early game faction. That is why OSTHEER is supposed to suffer in the early game, and it becomes more powerfull in the end of the match.
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Mobile units, many of which are relatively cheap for their class (i.e t-34/76 only 300/80) which allows them to overwhelm their opponent through sheer numbers. They also have a ton of flexibility, with conscripts able to merge into other squads to keep them in the fight longer. They can also recrew weapons and vehicles and stay in the field.
I would love to see some replays where a SU player overwhelming his opponent (a decent opponent, same level than SU player at least) with sheer numbers....
could you link some of them.....coz really tired to hear about t34 cheap price...but all I can see is that this unit sucks hard, at any level of play.
Maybe as I´m a noob coh2 player, I´m plain wrong, and then, I would love to check two or three replays where this tactic works....please, don´t send me replays where game is won long before SU player starts fielding those t34.
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You're unlucky.
All 30 muni mines are the same, but tommies and paras have best formation patterns.
is it not possible to give that formation patterns to other squads????? just asking, as if this is true, maybe we have the solution to the "squad-wipe-due-to-clumping" thing already implemented ingame.
Why Relic don´t copy this patter formation to other squads??? or this is not just copy-paste some lines of code???? |
More like supported vet3 cons behind their sandbags are pain in the ass to wreck with Ostheer.
On-topic, grens bleed too much for 7 popcap and 30/model even though with MG-42 upgrade they are some of the finest soldiers.
Maybe lower the reinforcement cost until they get the lmg?
Like 25-27 without lmg.
30 with lmg.
wasn´t squad wipes the problem with greens??? how lowering their reinforcement cost while they have no LMG helps to reduce the number of squad wipes??? |
if greens become 5 man because of squad wipes, then, we should convert to 5 man squad JLI, and Assault engies from USF, and pathfinders and any squad with only four models...
Why greens but not obers??? why greens but no USF assault enginers???? |