Profile of Captain QQ
General Information
Register Time: 11 Aug 2014, 06:17 AM
Last Visit Time: 2 Mar 2026, 06:07 AM
Steam: 76561197975072754
Nationality:
United States
Register Time: 11 Aug 2014, 06:17 AM
Last Visit Time: 2 Mar 2026, 06:07 AM
Steam: 76561197975072754
Nationality:
United StatesPost History of Captain QQ
Thread: Riflemen Sandbags9 Mar 2018, 21:08 PM
You get there first and build a sandbag to defend against the possible cutoff/fuel rush from spios. No the cover bonus still exists but the range is what makes each unit more deadly so you stop noticing the cover as doing so much as it did. The bag is forcing to okw player to change its attack route giving time for the sov player to react by sending more men. Otherwise he risks 1-2 models getting dropped on the way to the bag. In: COH2 Balance |
Thread: Riflemen Sandbags9 Mar 2018, 20:48 PM
I'd personally make it so mainline make crappier (yellow) sandbags or dirt mounds and the engineer units make proper green sandbags. Lets just make soviets even more vulnerable to spio cutoff rushes in the opening 3 minutes. In: COH2 Balance |
Thread: [SU vs WM] IS2... why not have two?9 Mar 2018, 20:35 PM
without watching this, I assume the IS2 got decrewed? In: Replays |
Thread: Mortars/Indirect have broken the game9 Mar 2018, 20:31 PM
You also said 120 range it's 100. the leig has a barrage range that is equal to a 120 at Vet 0 leig barrage range at vet 0 = 120mm mortar barrage range at vet 0. I am not sure what you are correcting me on as we both agree that the barrage range for both at vet 0 is the same. EDIT: It could just be that I was using 120 as a shorthand for the mortar and you mistook it for a declaration of range. That mixed with you being ESL added to the confusion maybe? In: COH2 Balance |
Thread: Mortars/Indirect have broken the game9 Mar 2018, 20:18 PM
and I specifically said barrage range in my first post
Do you honestly believe that you MUST have 2-3 leig as a defense against a garrisoned maxim? Lets say that 2 leig manage to collapse the building with the maxim in it. By the logic you are using those leig are now useless. There are many alternatives vanilla and doctrinal to encourage an maxim to vacate a building in the early, mid, and late game. I remember much gnashing of teeth about a lack of anti garrison abilities for OKW and that got you the lava grenade. Your original complaint was that the 120 could harass your okw buildings easily. I restate my original call to simply build them further behind your lines. In: COH2 Balance |
Thread: Who said the Germans have no sense oh humour?9 Mar 2018, 20:06 PM
The champion of safety training coming through. In: Scrap Yard |
Thread: The raketenwerfer.9 Mar 2018, 19:55 PM
If you turn it into a Pak you have to give the leig a retreat button to balance out the loss of the factional trade off. I would be OK with this. Otherwise spread the men out like other AT, give it at least a yellow cover bonus and make the cloak in line with snipers and partisans. In: COH2 Balance |
Thread: Mortars/Indirect have broken the game9 Mar 2018, 19:44 PM
Who's barrage is 100? I just tested it 5 minutes before I made the post and it is the same range at vet 0. if it is behind a shot blocker us one of the doctrinal solutions like falls or jaegers. it is just as disheartening to have your garrisoned mg being pounded by 2-3 leig hiding behind a schwerer knowing as soon as you full the mg back the volk blob is coming.
I know what you mean, out in the open but it does force you to at least move your crew weapons out of the fire and has a decent spread. The Soviet "counterpart" costs like 80 muni i think and not only needs vision to deploy but can potentially drop all 3 shells on the same spot ruining the spread. I think it does more damage but whether or not it can kill a a full health crew weapon depends heavily on the opponents ability to pay attention. It's more likely to be noticed where vision is being created than otherwise. In: COH2 Balance |
Thread: Mortars/Indirect have broken the game9 Mar 2018, 13:27 PM
Try playing OKW and have your truck attack with a weapon that you little means to fire back at and you might understand. OKW have plenty of doctrinal counters for the doctrinal soviet threat of 120s. You have Feuersturm Incendiary muni for leig, Overwatch has a stealthing mobile detpack, Luftwaffe has Falls, and Scavenge has Jaegers. not to mention a plethora of offmap arty callins. Also, the leig has a barrage range that is equal to a 120 at Vet 0 and increases at Vet 1 while the 120 must wait till Vet 3 to get a range increase. The leig also has a faster rate of fire. All with less popcap and less MP required. The rest comes down to RGN. Additionally, you have to build your Halftrack buildings so close to the front. Risk vs Reward. The 120 does not have slower movement speed, that is incorrect. You are right of course, I meant facing speed. In: COH2 Balance |
Thread: Mortars/Indirect have broken the game9 Mar 2018, 09:37 AM
I do not understand why people hate on the 120mm mortar. Sure it makes for bigger booms from further away than the standard non-doctrinal mortars but the drawback is slower deploy, reload and movement speed on top of it's higher MP cost. "Flavor" wise, the fact that it can retreat with 1 model makes sense though I can imagine how frustrating that can be to axis players in a balance sense. I always have a 120mm mortar commander in my rotation because you never know when you are going to get the Ost player bunching up a 3 mortar opener just begging to be exploited. In: COH2 Balance |
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