The things are quite complicated, I have to admit.
Virtually, a buffed raketen + faust combo should be enough for OKW's early game, stimulating also mine play IF shrecks not available. Tried this before shrecks for SPs where introduced.
Then, SP shrecks appeared and, as OKW, you have a quite big dilema. Let me explain:
Knowing that allied can spam light / medium tanks pretty fast and in sufficient numbers, you are tempted to have a good AT solution right from the first 7 minutes. Now here comes the difficulty:
- if you spam SPs and give them shrecks, that will be a fragile strategy, I personally tested this and SPs are not as survivable and spamable as volks. You may be overwhelmed by infantery and forced to retreat to often if you have an intelligent opponent - shrecked sturms are not that good vs infantry, no matter what anyone will say. You will gradualy lose map while hurting your finger pushin squad reinforcement key.
- if you want everything, meaning volks with stgs, faust use, SPs with shrecks, and so on, you will discover that your amo income will not be suited for that, so you will have to chose on what you will focus. Virtually, you have to decide if you want some strong volks or some AT SPs. You can't have both and make it count.
So at the end, Allied players should not be to concerned about shrecks on SPs after all. Surprisingly, I find it harder to use this OKW with shrecks on SPs than the previous OKW without this feature.
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BeefSurge wrote:
A lot of people have an image of how they want a faction to play, leading to problems. This is why you have people complaining about lack of Soviet bunkers, why T34/76 sucks, why Cons don't scale, Grens don't get normal grenades, Muricans don't get heavy tank, OKW laser weapons and Die Glock Death Bell, etc.
A lot of people have an image of how they want a faction to play, leading to problems. This is why you have people complaining about lack of Soviet bunkers, why T34/76 sucks, why Cons don't scale, Grens don't get normal grenades, Muricans don't get heavy tank, OKW laser weapons and Die Glock Death Bell, etc.
Post History of JohnnyB
Thread: Relic: Week 1 Update to the Balance Mod9 May 2016, 13:14 PM
In: Lobby |
Thread: Battlefield 1 (WWI)9 May 2016, 13:10 PM
This game became so lame. Battlefield 1942, 2, 3, 4, 5,....100. And basicaly the same thing every time with another coat. Back in my youth I even had a BF 2142 clan but this game is so stale... In: Other Games |
Thread: (may preview) Sturmpioneer Veterancy needs to be looked at9 May 2016, 12:55 PM
@JohnnyB, CartoonVillain I'm not arguing against a slower rate of gaining veterancy with SPs don't get me wrong.
My answer for you: IT DEPENDS. - I won't invest in Obersoldaten. I have by now alot of automatic weapons. Frankly, I am tempted to build zero Obersoldaten squads actualy. - Volks. Yes, I am tempted to invest my MP to reinforce the squads IF I BASE my strategy on them, if enemy goes heavily on infantry spam. My vetted STG volks will be needed, that's for sure! - Sturmpios. I can be tempted in investing MP to reinforce them, but again, IF I BASE my strategy on several sturms squads. However, it's tricky. They are more expensive, and the squad is fragile compared to volks, mainly due to the models' number. Remember, OKW problems relied in shrecks' carriers not srecks' performance. Take note, depending on how game goes, I may have enough AT to make shreck investment not so worthy. And in such case STG volks are gold. Let me tell you something, from an OKW passionate perspective: In the new environement, it would be a mistake not to base your opening/strategy on several volks squads if you picked breaktrough, scavange, or special operations!
Or with your STG volks which is not a lesser problem and even cheaper!
I am not using kubel. Not in the new patch. Why should I? I am the late game investment guy. In late game I will be behind with a small piece of land maybe but I will have a unit more that is reliable and can carry the game until the end.
Nope. Not just for that ![]()
You may not even need MGs
I understand now we have different views about how to use Volks and Sturms. But guess what. That is in fact the beauty of the patch. You can do anything you want with OKW!! In: COH2 Balance |
Thread: Flame Hetzer9 May 2016, 12:29 PM
Not necessarely. They can test and play with unit's stats before releasing the change so it will be balanced. In: COH2 Balance |
Thread: Flame Hetzer9 May 2016, 08:25 AM
Relic. Just make the Hetzer a TD, what is supposed to be. Don't be afraid to give it good stats, just put a high price for it. In: COH2 Balance |
Thread: (may preview) Sturmpioneer Veterancy needs to be looked at9 May 2016, 08:02 AM
Allied whiners will never be satisfied until OKW has no Panzerschreks. In fact, probably not until all OKW weapons are replaced with sticks. I am not an Allied whiner and at first I thought shreck on SPs is to much also. The things are quite complicated, I have to admit. Virtually, a buffed raketen + faust combo should be enough for OKW's early game, stimulating also mine play IF shrecks not available. Tried this before shrecks for SPs where introduced. Then, SP shrecks appeared and, as OKW, you have a quite big dilema. Let me explain: Knowing that allied can spam light / medium tanks pretty fast and in sufficient numbers, you are tempted to have a good AT solution right from the first 7 minutes. Now here comes the difficulty: - if you spam SPs and give them shrecks, that will be a fragile strategy, I personally tested this and SPs are not as survivable and spamable as volks. You may be overwhelmed by infantery and forced to retreat to often if you have an intelligent opponent - shrecked sturms are not that good vs infantry, no matter what anyone will say. You will gradualy lose map while hurting your finger pushin squad reinforcement key. - if you want everything, meaning volks with stgs, faust use, SPs with shrecks, and so on, you will discover that your amo income will not be suited for that, so you will have to chose on what you will focus. Virtually, you have to decide if you want some strong volks or some AT SPs. You can't have both and make it count. So at the end, Allied players should not be to concerned about shrecks on SPs after all. Surprisingly, I find it harder to use this OKW with shrecks on SPs than the previous OKW without this feature. In: COH2 Balance |
Thread: Schrecks back to Volx- But limit them8 May 2016, 11:51 AM
"Shreck back to volks" he said, hahaha. Not as I didn't foresee this.... The new OKW is catchy, gives you al the possibilities and combos you can think off, has sturdy and nicely balanced units (balanced = balance between performance and weaknesses, not balanced from game point of view!!), it's simply the perfect faction in a game with most imperfect factions. Therefore the actual status won't be maintained. The irony. In: COH2 Gameplay |
Thread: Bazookas6 May 2016, 19:53 PM
Oh yes it is when you play 3 times a week at most 2 hours every time and mostly team games not 1v1s ![]() In: COH2 Balance |
Thread: Relic: Week 1 Update to the Balance Mod6 May 2016, 13:50 PM
OPW is back again. Aaaand twices ugly! And all that just because you guys wanted shrecks removed from volks ![]() In: Lobby |
Thread: Bazookas6 May 2016, 13:45 PM
Hahaha, to bad my 1v1 325 place with brits after 10 games in the past cannot make me a good player, but only showed how OP brits were! And I don't even want to think what will happen if I play 1v1 with soviets, probably I will have to teach Katitof how to a-move those maxims! ![]() In: COH2 Balance |
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