Yeah, as I said before, I don't think Relic will care to much about this. Hell, they don't even insert this on their "roadmap" so who is commited to cheat in this game will cheat and he won't be detected if he is not stupid. I am perfectly aware that there are methods of knowing what your opponent does, like listening through FOW, some unit types can give you an idea related to the doctrine he uses, some build order may tell you about what you are going to meet on the battlefiedl and so on. But I see people comming with much more proof than their "opinions and feelings". I mean, c'mon, just watch that reply.
I tried to start in the past such a thread but mods locked it quite fast, telling me just to report at enforcement@relic.com. I don't think it's enough. I think it should be a thread like this in which people can post recorded games and ask for opinion. This site also can make a black list. I mean, why not??? Cheating is ruining games and I think every honest player must contribute.
Screw balance, you can adapt to any tactic, but being beaten by a lower skill level just because hacks it's the most annoying thing.
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BeefSurge wrote:
A lot of people have an image of how they want a faction to play, leading to problems. This is why you have people complaining about lack of Soviet bunkers, why T34/76 sucks, why Cons don't scale, Grens don't get normal grenades, Muricans don't get heavy tank, OKW laser weapons and Die Glock Death Bell, etc.
A lot of people have an image of how they want a faction to play, leading to problems. This is why you have people complaining about lack of Soviet bunkers, why T34/76 sucks, why Cons don't scale, Grens don't get normal grenades, Muricans don't get heavy tank, OKW laser weapons and Die Glock Death Bell, etc.
Post History of JohnnyB
Thread: Is there hack/ tools in Multiplayer in current state ?8 Jul 2015, 06:34 AM
In: Lobby |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)7 Jul 2015, 11:42 AM
"You as comunity" ruined OKW and now you think it's "bad designed" while in alpha, beta, and at the beginning of WFA were simply loving the faction, nothing about "bad design" said then. It became "bad designed" only after fanboys tears destroyed it. The soviet nerfs you mentioned were blatantly needed since longtime ago, long before they were asked. And they only ocured because the same fanboys, bored to death to play only one faction, tried a little axis factions too, and they didn't win anymore. And they like to win. The "against OKW" offensive stopped because the faction is simply wrecked (LOL "balanced" LOL) but now, what do you know, Ostheer starts to be what it's supposed to be. The mg42 change (needed for such a long time) just came and we already have 1-2 threads in which nerfing is required in order to make it shit as it was before. The stug was recenlty changed back into what it supposed to be, a TD, and now we have a TWP thread.
What I believe is that are quite a few who want balance but fanboys are many, much more than you want to imply. Top players want balance and they are applauded when they speak for allied and treated with "Oh, I didn't expect this from you, you are a top player, how can you say such a stupid thing?" when they are speaking in axis' favor.
Majority of the community? Most of these guys are not so vocal, they prefer just to read instead expressing their opinions. They won't post unless someone will express their thoughts and another someone will post agreeing with the first. Why? Because they will be called noobs, accused for not posting their stats, etc etc etc....
The only thing against I want to "hold the line" is total balance screwing up and faction destruction which already occured in some cases. Because I like this game and I don't want a bunch of "anti-german/nazi" whatever wannabes destroy the balance just because they learned history watching "Inglorious Bastards" and Clint Eastwood movies or because they hate german language. I am playing enough soviets and USF to know what a rifle spam with smoke grenades / early AA can do, what 120 spam, katiushas or 85s can do. And I like playing Allied factions too, I don't believe to be easier to play as some are saying. But the quantity of allied bias in forums is simply disgusting. That is what I said. In: COH2 Balance |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)7 Jul 2015, 08:02 AM
So much allied bias in this comunity makes me puke. All day, everything you see around here is only call for nerfs towards axis and nobody thinks it's strange. This is the way OKW became the weakest and dullest faction currently. An idiot says something not even worthing to be read and 5 are jumping saying he's right. Just lol. You guys won't stop until axis will become unplayable. Until that day, I will still have time for a few games as long as the balance will not be completely fucked up. GG and HF in your biased world. In: COH2 Balance |
Thread: Is there hack/ tools in Multiplayer in current state ?7 Jul 2015, 06:05 AM
I was saying this since one year at least and all that I got untill now from forumites and some "coders" adound here is that it's very very extra super hard / impossible to cheat at COH2 and that I should L2P or such. I'm glad that this happened to better players than me, maybe someone will listen to them. YES, Kyle, I had this type of feeling quite a few times untill now but I was to disgusted to eve report to Relic. (Psst... tey don't care anyway). I noticed also other thing: one-two weeks after a new patch is deployed the game is cleaner than ever and no such things happen. After 2 weeks here and there you can find such "ultrainspired" guys. The truth is that COH2 contains a little more protection against cheats in comparison with COH1 where almost 50% of players cheated but it's certainly not cheatproof. I 100% agree that no matter how good a player is, he can't play without making ONE, little, tiny mistake. In: Lobby |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)7 Jul 2015, 05:51 AM
Sorry but calling you a fool for arguing with Cruzz applies to all of us, as he is God. He knows alot of things, almost all about this game, but I am not the only one that observed he is a little allied biased. That is why I do not trust in his opinions 100%. It's not like I would know not even half of what he knows or even play at his level. Or that I am not biased myself. These being said, the man is biased and it shows. Never saw a word against allied posted by him, against axis on the other hand.... This is my opinion and since is a free world I can express it. In: COH2 Balance |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)6 Jul 2015, 19:21 PM
Johhny B even argues with the almighty Cruzz. What a fool. CAS is BS. For the record, since Cruzz is not God allmighty himself, I think I can say what I believe and not blindly follow his opinions. You know, judging about your first posts on this forum, I thought you are the "good guy" type, making a joke now and then, saying reasonable things. In time, you proved me wrong, judging people while being agressive disrespectful and posting insults while not being insulted. I do not remember calling you a fool, I don't feel like calling you a fool not even now, when you are acting like one. In: COH2 Balance |
Thread: Stug G vs. Soviet and Allied armor6 Jul 2015, 11:35 AM
No, but it has other abilities that compensate. Tracking, light artillery barage. I thought everybody agreed that having different abilities it's ok and we love diversity. If you remove TWP from axis antitanc units, what they will have then? Nothing?! They cost resources, as all units in this game do, and they need to have special abilities too. Special abilities that are useful. Every ability on soviet TD or AT guns is useful. You guys wanna remove TWP and replace it with something totaly useless? Well, I don't think it would be fair, that's all. In: COH2 Gameplay |
Thread: Stug G vs. Soviet and Allied armor6 Jul 2015, 11:16 AM
I'm saying PAks and Stugs need TWP, that is what I am saying. Allied vehicles - like all Allied units, infantry or tanks, are fast, specialised in flancking and close up engagements. I am sure you "danced" with your shermanns and / or T34s around Paks decrewing them before, didn't you? In the past, due to faster reload speed, a PAK may have scored 2 hits into a tank that was closing in. Now most of times, it scores but one which usualy means around 25% of its health. You know all these, I am not reinventing the will, why do you pretend you don't understand?! In: COH2 Gameplay |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)6 Jul 2015, 10:59 AM
Or, you could say, "never use CAS in 1v1" which is a verry good piece of advice.
Ok, so I will use Stuka dive bomb to counter ONE 120? 'Cause nobody sain enough will keep their 120s blobbed. How is strafing run helping against mortars / Zis or other balistic weapons? It's verry good against infantry blobs but that's about it.
You can do that or not. In the large majority of games, people are mining, it's something that everybody does, right? I mean what, if I see CAS doctrine I should stop mining because, anyway, it won't do me any good?
Well, Relic thinks that falling planes it's a "spectacular event". What can we do about it? . I don't remember soviet planes being shotdown before they delivered payloads either. Especially that soviet bomber from tank hunters doctrine that leave no chance to any ostheer and especially OKW's emplacements / deployed field trucks. Is that a skill plane or what?
That may also be true, though I disagree that is true in every single situation. In: COH2 Balance |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)6 Jul 2015, 10:44 AM
For 3v3 or 4v4 maps, Esxile could be right though a teching to T4 and build of much more powerfull units from there would have better impact. One Panther may have a little impact, but one P IV will have zero impact on this kind of game. The only problem in 3v3 and 4v4 is the map size, you can relay on vehicles to be able to reach far points when you are needed but your opponent can pick a propaganda artilery doctrine for instance which is uncounterable and make you walk the map forever while not being able to participate at engagements where you are needed or efficiently cap. Supporting your mates only with air strikes won't be enough plus you can't properly support them if you use fuel for other things. And air strikes become available since middle game. Untill then, if you have verry good opponents, you can even lose map control. By the way, these are the disadvantages of CAS and due to them CAS can be counterplayed. For 2v2s don't even bother with teching more than Tier2. After T2 convert ALL your fuel and equip ALL your infantry with weapons. A sdkfz for reinforcing on the field while moving is perfect. Pzgrens with shrecks, grens with lmgs. Mines, air strikes + the ultimate blob. Your team mate must build vehicles to compensate. Does this answer to your question? In: COH2 Balance |
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. I don't remember soviet planes being shotdown before they delivered payloads either. Especially that soviet bomber from tank hunters doctrine that leave no chance to any ostheer and especially OKW's emplacements / deployed field trucks. Is that a skill plane or what?