Long range DPS from 4 to 8.
Done, unit fixed.
Nothing more is needed, no big changes, no new abilities, no vet changes.
Just this simple change gives them new utility without impacting their intended role of mid range squad.
Basically makes them Rifles who don't scale as well, but work in contrast of soviet army.
@Aus
Not really, they'd synergise with cons well, they'd be usable from long range and wouldn't have to pretty much always commit to running YOLO to get into range where they actually do anything, they also deal 8 dmg, so they are not bursty at all and most importantly, they would not overlap with cons and CEs.
penals still suffer from T1 being a shitty tier to go. scout cars can't really operate vs weh and has a small window vs okw where they don't have AT. No one really goes snipers. Cons outshine penals due to being basic cheap inf with their utility, such as sandbags and AT nades. If you want elite inf, call in guards would be better.
Some penal buffs would help but T1 as a whole needs to be buffed as well as nerfing weh's unkillable sniper. Hard to go expensive elite inf when the sniper slowly bleeds you down