
Profile of GhostDragon
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Posts: 31
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Post History of GhostDragon
Thread: Rushing213 Mar 2022, 11:03 AM
Rushing2 In: Replays |
Thread: Rushing113 Mar 2022, 11:02 AM
Rushing In: Replays |
Thread: COH2 Stats desktop app - new "Mako Celo"25 Feb 2022, 10:27 AM
Cool, man. Thanks for your help. Nice job! |
Thread: COH2 Stats desktop app - new "Mako Celo"24 Feb 2022, 05:16 AM
Hi, I used it for a moment but got a bug now. I opened two browsers from this and it came out with an error 'Java ......' Now it is just a white screen after a few seconds of 'Waiting for the game'. |
Thread: USF VS OST Early Game Pressure12 May 2021, 09:00 AM
I see your point. I will give Jackson a go, when they have massive ATG. BTW, what can USF do if they have double ATG and some MGs, if I am not taking colliope commander? Regards GhostDragon In: Replay Reviews |
Thread: USF VS OST Early Game Pressure11 May 2021, 14:20 PM
I got it, RMs are mid-range fighters. Somehow I don't understand why Jackson after Sherman. I built Jackson only if pather or heavier tanks come out. As I thought, with AT or ATs, Shermans can do a better job than Jackson in anti-infantry. But indeed, Sherman's AP shells hardly penetrate Panzer 4 front armor. This is why I would like to have 2 ATG as USF, although sometimes they looked awkward. Do you think RE Bazookas and 1 ATG or Jackson can do antitank job, I know it depends on the number of opponent's Panzers. Regards GhostDragon In: Replay Reviews |
Thread: USF VS OST Early Game Pressure10 May 2021, 04:08 AM
First thing I noticed is your first engagement was terrible. When a pioneer charges your RE to take a fuel you need to back up and create distance. It allows you to fight from a longer range(and win) if they don't chase. If they chase you deny them the fuel. You pointlessly retreated and gave them the fuel and lost 46 manpower on the RE. This also means your rifleman lost 224 manpower due to cycling Riflemen through. If you had the 2 Riflemen and the RE semi close to each other you would forced 3 retreats and cost them a lot of ground. The engagement picking wasn't there (you effectively let them 2 v 1 you in every first engagement). If you're in a situation where you're outgunned you should soft retreat and reassess/regroup. K, I get your point. I will pay more attention to the army fighting position, to avoid the 2 v 1 situation in my early game like this. I played Lt and Stuart before, and it feels like manpower shortage, especially, around 6-7min, right before Stuart coming out. One more thing, I think I don't have many ideas on handling MGs as USF, and this is the reason for mortar. Somehow, I am really disappointed with the anti-infantry of Stuart. I will keep trying on the USF, but I will say, RM is so so weak~ In: Replay Reviews |
Thread: Discord Signup1 May 2021, 16:12 PM
GhostDragon #4735 In: New Members |
Thread: USF VS OST Early Game Pressure22 Apr 2021, 13:00 PM
Hi, I played this game tonight, and at the beginning of the game, I have been pressurized so hard. But as I watched replay after match, I found his army is actually weaker than me (I realize until end of my game, that's why I choose Jackson instead of Sherman). My question is as USF, when should I concentrate all my fire and when should I split my army, and how to estimate the enemy's army, for example, I know as usual OST has 4 G and maybe 1 PG, but it seems like, my opponent had less army pressurized me such hard. BTW, USF Motar, the Best! Regards GhostDragon In: Replay Reviews |
Thread: USF VS OST Early Game Pressure22 Apr 2021, 12:52 PM
USF VS OST Early Game Pressure In: Replays |
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