I really don't et the comparison, bright colours and reflection isn't the hallmark of a mobile game or even a cartoony game
https://upload.wikimedia.org/wikipedia/commons/e/e4/M4_Sherman_tank_at_the_Imperial_War_Museum.jpg
On a quick google search, they look similar enough to me.
Profile of OrangePest
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Post History of OrangePest
Thread: [Relic][Devblog] #37 Unit Personality & Authenticity19 May 2022, 14:58 PM
In: COH3 Central |
Thread: What was, bar none, THE most busted unit in CoH2 history?12 May 2022, 15:15 PM
If anyone was around for the brit-alpha. The panzer 4 lost to the valentine head on, the airlanding officer destroyed obers without losing models. There was global abilities that put everything on cooldown and were absurdly strong. Oh and now i recall the vickers bug patch, i think if you had vet 1 you got increased range, but there was a bug where you could enter and leave a trench over and over and it would increase the range essentially every time so it got to the point where it could see into bases and pin everything. Actually insane. In: COH2 Gameplay |
Thread: What was, bar none, THE most busted unit in CoH2 history?12 May 2022, 12:39 PM
If anyone was around for the brit-alpha. The panzer 4 lost to the valentine head on, the airlanding officer destroyed obers without losing models. There was global abilities that put everything on cooldown and were absurdly strong. Raid gave all your infantry nade throwing automatically for 30 seconds while giving them sprint. This meant all squads got deleted. Airbombing strike (the commando one) hit you with IL2 style strafes and rockets before bombarding the entire area with the current bombing run. In: COH2 Gameplay |
Thread: Coh Finland creates. Mid Summer tournament 20228 May 2022, 19:12 PM
I would put my hand up but i think it would unbalance the tournament haha In: Events Central |
Thread: Early Game Riflemen Rant5 May 2022, 14:03 PM
Rifles only have a poor matchup vs okw. If you know how to use your ranges you will demolish grens, their only counter is camo essentially. In: COH2 Gameplay |
Thread: A Humble Request About AutoMatch26 Apr 2022, 21:22 PM
That last change would render the game literally unplayable for me, i sit in queue for 15-30 min at a time already lol In: COH3 Central |
Thread: [CoH3] Auto-vaulting19 Apr 2022, 13:37 PM
Not a fan of auto vaulting on retreat at all. In: COH3 Central |
Thread: For coh3, why not be a bit esporty19 Apr 2022, 10:06 AM
Anyone who thinks coh2 aimed for any form of esports at launch is actually insane. -no decent replay system -no good ladder system -Rng base placements -focus on "fun" over balance (this is not a bad thing inherently, just a balance to be struck.) -the DLC commanders. Like c'mon. In: COH3 Central |
Thread: why do game feel like mud after 5 minute28 Mar 2022, 11:20 AM
Monitor size, put it to 1920x1080 and restart the game (or even your PC after game i have to do this to make it work) and it should fix the lag. It did for me anyway In: COH2 Gameplay |
Thread: I was right about the failure of COH3.28 Mar 2022, 11:19 AM
Coh3 is already heading in the direction the video mentioned anyway, if you got the impression that the game is going to be super competitive focused then honestly i'd advise going for a medical check-up since you may have a tumor. They outright stated according to their stats (relic did in one of their vids) that most play campaigns, so they want to put more resources there. Though tbh, if you look at it objectively, coh2 has literally only grown from having a well of balance and consistent content outflow. In an ideal world though. Campaign draws in people with spectacle, they get a thirst for more fun gameplay (ie not destroying bots) and go to mp and stick around because the game has multiple modes of enjoyment to it and layers on the various experiences in a way that isn't just 1v1. While retaining focus on 1v1 as a focal point for balancing In: Lobby |
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