If it would be in LT Tier, it might be better?
This way you could bleed infantry over time more properly, like the ISG does (sometimes, okay... rarely)
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Residence: Antarctica
Nationality: Antarctica
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Nationality: Antarctica
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Post History of kamk
Thread: USF Pack Howitzer20 Mar 2015, 21:07 PM
In: COH2 Balance |
Thread: Ask the Strategist!20 Mar 2015, 19:59 PM
I can rarely see a difference, and that's why i'm asking how i can please the RNG gods So basically stay as far away as possible? What if there's two cover options to lurk around in close proximity? In: Strategy Desk |
Thread: Ask the Strategist!20 Mar 2015, 18:17 PM
Small question: let's say you got a low health / entity squad, and you're capturing, or just need the vision, how do you avoid best getting wiped by any sort of tank fire. Currently i just keep the unit moving, but is there any weakness in terms of tank accuracy, like going towards them? In: Strategy Desk |
Thread: Possible leak on March 31st patch notes19 Mar 2015, 19:40 PM
.... Hmkay, lol. In: Lobby |
Thread: Down to 1 VP Madness19 Mar 2015, 18:22 PM
Don't forget: [91st] Will: arty spamming noobs *fires Stuka* In: Replays |
Thread: Veterancy for MG Nests19 Mar 2015, 08:35 AM
produce Goliaths at vet3!! Only reason why i would like this idea In: COH2 Gameplay |
Thread: Any news on new commanders for US and OKW17 Mar 2015, 19:01 PM
They're constantly saying "we are working on stuff", but what the stuff is, nobody knows. I can tell you i'm working on something that will bring world peace, but sorry... NDA. In: COH2 Gameplay |
Thread: Conscripts scaling to late game...17 Mar 2015, 15:55 PM
I feel like cons are OK as they are now. However, if a change was something that was needed, I would suggest giving cons a PPS-43 upgrade after building t3/4 to give them a slightly improved close range damage while keeping their DPS at all ranges. This would make sense in the scope of WWII at this time period as well due to the heavy amount of automatic weapons in red army infantry doctrine. Kinda love this idea in every way. Would also improve the whole skip tech situation a bit, or at least open new paths. In: Lobby |
Thread: Schwerer so broken, will it be fixed in the upcoming patch?15 Mar 2015, 13:02 PM
... Scotts? Jackson and attack ground? Shermans? AT with attack ground? Bit of damage and offmaps? I've even seen people blow it up with just infantry, via smokes and demos. Btw.: it's usually helpful to have different playstyles. Cutoff is nice, bleeding the enemy to death is nicer. In: COH2 Gameplay |
Thread: Schwerer so broken, will it be fixed in the upcoming patch?15 Mar 2015, 12:30 PM
I only saw the mid / late game, and it looked like he didn't even try to take it out. Instead he just let a Mortar constantly fire on it, forcing Paul to repair it, and losing SPios entities or even full squads to the shelling - which is really expensive over time. That he won IS the whole point. Edit: but hey, maybe Jesulin himself can enlighten you on his thoughts. In: COH2 Gameplay |
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Latest replays uploaded by kamk
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neat comeback AchtAchter / kamk vs. Legendary / Nosliwby: kamk map: Crossing in the Woods1-1,075
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VS?rf2$? ?