Oh yeah glorious OKW infantry design. Where a horde of basic (vet 5) long-ranged infantry is what you are facing with A move (+ Shrecks on volks). Jägers are no long range support, they are basically yet another infantry squad which happen to have a nice crit chance.
Snipers are fine, a high risk and high reward unit. What is not fine is the design of factions like the USF which lack a proper counter against them (apart from vehicles of course). If they remove snipers then basically OKW and USF infantry play will be much more dominant compared to the vanilla factions. And in my opinion OKW and USF (infantry) gameplay lacks depth and is quite boring.
I agree here pretty much 100%. If snipers were turned into squads they'd lose all skill, then Soviet T1 into guard/sniper lines would be the new meta and Ost sniper would wreck USF before ambulance to the point of GG.
OT: I think riflemens/paras/REs target tables should be more accurate against Snipers by 15 to 20%, simplest change.