USF is a faction which isn't struggling in the AI department. Their baseline inf can rip apart German wussies and give each one 2 zooks and they can hard-counter any medium vehicles as well, their supposed hard-counters.
The pack howie is possibly the best piece of arty in game, wiping at least 3 models with each shell, hard countering the ISG, destroying OKW trucks, pin the HMG42, wipe out GrW34s and has 2 awesome abilities and could be used as an occasional AT.
Now all is good and well, but the price is way too low for such a potent and game changing unit. The stats could see some adjustments as well.
Solutions:
Suggested stats changes: Minimum distance from 40 to 50
Maximum distance from 80 to 75
Penetration from 85 to 45
AOE Radius from 6 (WTF!?) to 3
Damage near from 2.5 to 1.25
Or; Cost adjustment: Cost changed to 600, pop cap changed to 14
It still will be a potent and reliable mobile arty without any cheesy wipes or breaking OKW core design feature.
Why each post you make [All][The Day] are about [Nerfing][Allies][To the ground][All mode]. Seriously, even axis lobbyist masterchief like Alexzandvar, JohnnyB or mycalliope dont dare to do things like dat !
Solution :
Take some pills or weed bro, your heart beating so hard !
Problem: This unit does not have a definite purpose. Is it AI? It can get destroyed by at nades, zook blobs (thanks for the price cut) while not hitting shit. Thanks to the recent recieved accuracy buffs, it has zero late game AI usability.
Is it dedicated to AT? The penetration value is too low for that role and it might be only viable against t34/AEC. It can't even kite the Ez8. Is it a general purpose unit? Then it sucks balls in all departments. The cost difference between its counterparts is minimal yet the other 2 eat it like sushi. And before anyone yell that Ez8 is doctrinal, don't bother. Everyone is using that P2W doctrine right after USF got released til this day.
Solution:
Cost adjustment: Fuel cost changed from 125 to 105. Popcap 8
OR; Stats buffs with cost increase:
Scatter changed from 7.5 to 6
Penetration changed from 100/110/120 to 115/125/145
Cost changed to 150F/390MP
Additional thought; swap it with the pwerfer along with those stat buffs
Add swapping HE/AP rounds for helping PV to be more viable for more micro
I don't think they would announce DOW3 yet since it would kinda compete against upcoming Total war warhammer, even though they're abit different games.
Seriously, what an arty piece is supposed to do ? When a ML-20 wipes a full squad it's horrific, but when it's a walking stuka with pinning laser it's #WorkasIntendedRelatedtoHisCost. Go play World of Tank if you don't want to see arty, counters are plenty so L2P.
Actually it's not a buff but a nerf (ML 20 = 300 dmg => 160 dmg => 200 dmg )