Before all, let’s agree that the balance team did solve quantity of bugs and release quantity of good quality of life changes.
But they didn’t balance the game, and we can see that with the over-dominance of 2 factions during any 1vs1 tournament. At this stage I’m not even sure if one is superior to the other, which one is used to counter the other but for sure those 2 factions have beneficiated the most of the many changes the modding team applied to the game over the past years.
The modding team had one vision, making Arranged Teams balanced. But arranged team matchs isn’t the game. You see, with factions that have access to any kind of tools and factions that have per-design gaps/weaknesses in their stock roster, balance in AT is problematic because it allows team players to select their factions and coordinate their armies. So when a faction is as per design weaker in a certain aspect of the game and stronger in another to compensate, players in AT just select their faction and coordinate their effort to have one player covering for the weaknesses and the other abusing of the stronger aspect creating an unbalance situation vs factions that have it all available but nothing specially stronger.
So to re-balance this situation for AT games, the modding team just nerfed everything that could be stronger than usual from targeted factions but at the same time weren’t authorized by Relic to provide the necessary changes to fill the corresponding gaps.
Knowing Relic would disagree in filling the various gaps to compensate didn’t stop the modding team from nerfing whatever they considered too strong in their targeted factions, they just came up later on the different media to say it was all Relic's fault to not allow them to do the gap filling.
So we end up today with factions that rely even more on their last crutch units that were un-nerfed to make it for their lack of superior assets in exchange for gaps in their stock roster.
In AT games, the “balance issue” is solved because all available tools are now balanced linearly across all factions, no more superior units to cover for nonexistent/weaker stock tools, you can play any faction strength with no balance issue other than that in reality some factions are still limited in what they can do on the battlefield and only picked for some limited aspects of their gameplay.
For the rest of the player base, who don’t play AT or who simply don’t play that much competitively AT, the game isn't more balanced than before.
Before someone comes with
https://coh2stats.com/ data, let’s be clear about what those data shows. They show the win/lose ratio between players but the information isn’t correlated with faction balance.
Even if a faction is stronger or weaker, we’ll all eventually reach the point where we’re only matched vs people we have around 50% chance to win/lose. In fact unless there is something completely broken that’s almost impossible to overcome as an opponent we’ll never see anything relevant from it regarding faction balance.