Sometimes the stun nade just interrupts the retreat or prevents it from being ordered for a second or so. Nothing wrong with that, a handy tool that can be mitigated with the right play.
On the other hand there is the effect where sometimes the stun doesn't wear off and the unit can no longer receive any orders. The cursor turns to the one you get when you hover over an enemy outside an ATG/MG/IG's current cone of fire. The longest I've seen this last is about 15-20 seconds because no unit affected by it survived longer than that. I don't know if it's literally permanent but it might as well be; if you're trying to retreat a squad it's probably already in bad shape, if it's also hit by a stun grenade it's not going to take much to finish it off.
Yeah it's a bug and a nasty one at that. It's not limited to any specific unit, I've seen it affect many different infantry units.
I suspect the grenade also dealing suppression, and when your squad is still under the suppression (but not anymore the stun effect) you cannot retreat it. I experienced it yesterday, the squad survived the stun effect and I managed to scare await my opponent and I have been able to take back control of the squad when he finally stand up.
I finally have a counter to win against all USF with all OKW.
Thanks guys
On a more serious note, Cuddle, recon you can add this to DB?
Hasn't he be laid off by Relic? Would be a good news if not! |
Go away Nullist. You were already permabanned once for being a troll.
I've known Brad for years now and consider him to be a friend, well to the extent that some one you've only ever met on the Internet to be a friend. We've played many different games together, hearing about him potentially losing his job sucks - both because I think he did a good job at balancing the game (given the way he was restrained from making the changes he really wanted to make) and because he was a really chill guy. I know the pain of losing a job with bills on the line, luckily I had planned ahead for an emergency but it still sucked. Probably the worst feeling in the world up to this point in my life (thankfully I haven't lost my parents yet... Or any children.) The sympathy is genuine as I truly believe this to be a major blow to the future of Coh2.
If you want to be toxic in a time like this or wish ill upon another human during circumstances that you're beyond ignorant of, be my guest. But don't drag me down to your level of pathetic/childish troll behavior.
Good day sir.
If working at Relic is so restrictive, this may be a good opportunity for him to do something else. Yeah everyone equipped with a brain can feel sorry about someone being laid off but you can't really deny the fact there is a reason for that. Now the reason will probably never be explained the community so I don't really care about it even if you give me your perception of it Im not going to trust it because I know it will be bias from your friend relationship with him.
So yes, sorry for him but what next. And I don't think the community is that toxic now, it has never been better before. The only thing I can agree is Relic fucking up his own official fora for months and a lack of moderation in coh2.org but here again it just a finding.
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Dude the Jackson can pen other medium tank with ease for 209 to 240 damage but can't beat a tank that cost more like a tiger but still can damage it
Are ober cheaper than rifle ?
What you say isn't even true. Between Jackson and Pz4, the result depend on which shot first.
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Ok bigger example should a Sherman beat a Pershing ?
(And yes rifle should stomp volk but ober are elite anti inf only if they can't do their job what are they there for ?
How are they not doing their job? If I follow your reasoning, M36 Jackson is a dedicated TD and then should 100% pen any heavy and super heavy.
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What your versatile lmg rifle should beat lmg ober ?
(And as always you point mistake of the other or simply deny them )
Trying being constructive for once ?
So in term of balance, because it is all about that in fact. USF infantry and armor should be weaker because Axis faction have superior armor and elite infantry? You're not really neither constructive or balanced in your reasoning. |
It has self repair, can cap, and can be given to other players.
IMO the above + its timing make it a high risk/high reward early shock AND harass unit.
I can't self-repair, can't cap (you have to unload your troop/crew and they cap) and being given to other player is something I barely see any usage for tanks, so for a WC51... Vet1 ability is a speed increase for 10 seconds.
Pro: can load riflemen and they can shoot from it
Con: no armor, dead in one raken/pak shot and almost dead from any faust/shreck shot. 240mp/20fuel, has 0 chance to survive vs a 222. |
222 vs USF issue is related to Ammo usage. Yes Zook counter 222 but while you equip 2 zooks on your RE, your opponent just equip 2 LMGs. And then again, 2 Zooks don't do anything vs 2 222. And to not forget that going USF t1/M20 cost you a supplement of ammo for the skirts. |
Sturmpio squad vs riflemen squad
I try to test it better through the cheatmod but I can't launch it. If someone can...
So after many games vs OKW I find something weird, Sturmpio squad never lose models before being more than half-life and this especially vs riflemen. I played a lot of game this week-end and of since vs OKW there is always at least 1 ST on the field, I have been witnessing this situation every game.
I came to the point where I particularly watch any of my fight ST vs RM and I can't remember a fight since the last patch when Sturmpio lose 1 model or more before their life bar is 1/2 dead.
I say it is something weird because I can only remember one time when I manage to kill a ST model before 1/2 life and the figt was ST vs RE so the problem seems localized between ST and RM.
Someone can test it? |
I already opened a thread about the stun grenade disabling the captain, but funny enough, the grenade is pretty much bugged with everything.
Captain : everytime doesn't move anymore after the stun effect
Riflemen squad : happens half of the time
Paratroop : happnes half of the time.
Is it normal that because 1 model of a squad affected by the stun grenade, all the squad got the effect and then you can't move it anymore. The effect of the grenade remains after the status disappear, your remaining models drop like flies.
Hey Relic can you do Something?
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What I say do not prove your point in any ways. Blobbing was the last thing to do while the WM already has the advantage since Donnie knew how to counter it.
You also forget to count the sniper lost in your review. He was badly micro and die like a WTF.
The WM could have build more minefield, bunkers or a another HMG to protect his cutoff and be less blobby and more coordonate his squads.
Anyway, just a question. How can WM infantry be so weak that it manage to kill 5 RMs squads in 15 minutes? |