I've posted this in another thread, so I'm gonna quote myself:
Ost is behind because they need about 1 minute to put the first fighting unit on the field because Pios have to build T1 and only then they can bring Grens on the field, a squad with only 4 man that is only good behind cover and in long range.
Because of the time needed, many Allied players put their squads into choke point buildings where it is very hard for Ost to get them out because either you have to spend mun for a flamer (no teller mine against light tank rush) or get a mortar (even less capping power). Getting a fast MG is imo the only viable solution, but the capping power still is very low.
Not true at all.
Ost got their first 2 units at the same time as other factions.
Now if you don't like building a HMG42 first, it is your problem because the game is designed like that. Myself I also would like to build 1 RM strait to Lt and then 1 HMG.50 but guess what, my opponent has already 6 units on the field by that time so I'm stuck in a unique BO 3/4 RM start or spam RE.
Skipping HMG42 is a BO option and its works, early Ostruppen spam works, going sniper as 3rd unit works (if you're confident in your sniper micro skill). Not to forget AssGren exists and it is always possible to call 1 squad first with the commander. And last but not least, 2 HMG42 / Pioneers into fast T2 Pzgren works as well on certain maps.
In fact, Ostheer is the faction with the most various opening available. And except for the sniper one, none of them put you behind in term of capping power.