Somewhat, it is sad to see people realizing 1 year after, thanks to MrSmith, that the stug is the best TD in game.
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Thread: Tank Destroyer Time to Kill stats19 Sep 2016, 06:50 AM
In: COH2 Gameplay |
Thread: Drop Hackers...14 Sep 2016, 05:59 AM
Damned! Where is my popcorn when I need it! In: COH2 Gameplay |
Thread: PzWerfer vs Calliope.13 Sep 2016, 08:30 AM
Can't watch your replay but you say you have 2 paks, isn't it enough to keep the jackson at bay as well? In: COH2 Gameplay |
Thread: PzWerfer vs Calliope.13 Sep 2016, 07:41 AM
Its difficult to determine if you aren't just trolling. Pzw isn't a high value unit on 1vs1. low armor, large cooldown, cost a lot to unlock and then is really limited in its use aka, counter blob. Unless you can catch your opponent full retreating in his base, you're not going to get paid really fast for your investment. So yes, a Brumbar is most likely to do a better job in 1vs1, even if it is more expensive to build. Brumbar counter blobs and lone units, doesn't have a cooldown, have a high armor and it is definitively a shock unit in the sense of - You need a good damn TD to kill it fast -. Compared to the Calliope, well as USF, or take the Calliope Doctrine or you take the Buldo doctrine, I guess the difference is there + prices. Not that I'm against nerfing the calliope, just that I never felt your experience vs it while I'm also playing a lot and exclusively Ostheer lately. I have even lost my USF ranking.... In: COH2 Gameplay |
Thread: PzWerfer vs Calliope.13 Sep 2016, 06:53 AM
As a main allied fanboy (lel) I would like to know why PzWerfer is so shit and Calliope so good. Lol, is that because Katitof been ban that you turn your jacket from Allied Fanboi to Axis one? I'm not really sure Pzw sucks, I don't have a lot of personal experience using it cuz rocket arty isn't my play style but every time I see some on the battlefield, they do the job. In: COH2 Gameplay |
Thread: Grenadier 4-man Squad: A thing of the past. 12 Sep 2016, 11:47 AM
If someone is spamming penal, the best answer isn't grenadiers even with Lmg upgrade, Penal are Anti inf units. A 5th man isn't going to solve anything. I'm not sure if a Penal spam into T34-76 works that well. In: COH2 Balance |
Thread: News from Relic incoming? 12 Sep 2016, 06:42 AM
The more optimistic way to analyze this situation is Relic using COH2 as experiment for DOW3. In: Lobby |
Thread: Relic: Please hand over the balance to the community9 Sep 2016, 06:13 AM
Scavenger doctrine is simply the best 1vs1 doctrine vs USF. CP8 Ostwind comes at a moment hard counters are minutes far behind, even more if the USF player invested in fuel upgrades and a stuart. Ostwind + raketen has always been a really good combo. I let you watch again the match Barton vs Jesulin but Barton has been able to last really long after being dominated, to call 2 king tigers just because Ostwind + raken is one of the most powerful combo in game. This and being lucking to not lose his raketen when they were clearly over extending and had to retreat through various Jesulin's squads. rak problem = any atgun problem. Do you think pak hits better t-70 and stuart? Do you think M1 hits better kubel and 222? Rak missing problem is a perception issue of some people here only playing OKW. Aim time is balance with the camo, you can't have the same aim time as any other atgun and also being able to camo till mid range shot from your target. If you can't acknowledge that, better not be part of the balance team. In: COH2 Balance |
Thread: Ostheer weaknesses6 Sep 2016, 08:15 AM
At the end, only your edit make sens, yes the issue is around Soviet and USF having better infantry and then better light tanks while from a balance perspective, it should be something opposed. The 222 is really potent for sure for its price but it is too fast denied by Guards, it is a bit better vs USF but cannot really overcome the gap early game made with the Mortar/RM combo. 1- Grenadiers aren't mean to go toes to toes alone vs Penal or RM upgraded. Accept it because it is balanced. 2- There is a problem with the pacing between model which increase the sentiment Grens/pzgren are underwhelming. 3- USF mortar is still too potent, nothing new under the sun, there is nobody to say the opposite. 4- T-70 and Stuart are too potent and come over the already Sov/USF domination while 222 or 251 aren't in great help or already well countered by Guards/zooks. In: COH2 Gameplay |
Thread: Ostheer weaknesses6 Sep 2016, 06:51 AM
All Ostheer needs is a 5 man squad upgrade in the late game (maybe tied to BP2/BP3), and some sort of squad spacing fix. All their support weapons are good enough, but not enough to save grens from getting roflstomped lategame by superior allied inf. Maybe some adjustments to their tanks too, namely P4 price/penetration, Panther moving accuracy/reload speed, and Tiger frontal armor. Pzgren aren't roflstomped at all late game vs infantry. Gren cost 240mp, how can you imagine that a 240/60 unit should be able to go toes to toes with 280/60-120 unit? Now I'm not saying there isn't a balance issue with Ostheer, I play a lot Ostheer since the USFMortar patch and I know there is an issue. But making Ostheer frontline forces more potent isn't going to solve anything. If Relic could simply modify Gren/pzgren squad formation in first hand, we would be able to better see the real issue with this point. Now about general balance, Ostheer vs Allied faction. Ostheer shouldn't be still on the backfoot when T-70 or Stuart hit the field. Those units should be arriving when the match become balanced and bring some decision making for the allied player when entering late game while at the same time the Ostheer player do the same, which is absolutely not the case today. Those units have become not brainer because Ostheer early stage is too underwhelming ATM and almost impossible to recover at mid-game vs a good player. In: COH2 Gameplay |
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