1- What Miragefla said
2- Replace mortar with doctrinal flamethrower from Rifle company, put it behind CP1 if you want.
3- What Miragefla said
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Post History of Esxile
Thread: Re-distributing the power of USF19 Oct 2016, 06:55 AM
In: COH2 Balance |
Thread: Allies weapon racks upgrade and USF smoke19 Oct 2016, 06:45 AM
Sometime it is good to ready the entire topic to understand what people are saying. Someone is complaining that RM>Gren, so I say it you want to make Gren=RM, do it also for the price. At no moment I say that I want RM=Gren. In: COH2 Balance |
Thread: Allies weapon racks upgrade and USF smoke18 Oct 2016, 14:20 PM
Maybe because while being able to fire on the move, RM/1BAR lose vs Gren/LMG at max distance and trying to close the gap. In: COH2 Balance |
Thread: October 4th Update18 Oct 2016, 08:45 AM
Balance whiners are all around the balance forum and honestly you've more than enough fed them, gave them credit with responses. Take it as a troll if you want but my guess is that Katikof would have made a good moderator, if he could have moderate all the stupid stuff he was trolling on purpose, the balance forum would have been much more cleaner. In: COH2 Gameplay |
Thread: Ostheer - The Dead Circle vs USF17 Oct 2016, 15:04 PM
Yes it is, but you're probably too bad or Axis fanboy to release it. In: COH2 Balance |
Thread: Hector´s way of fixing light vehicles and call ins17 Oct 2016, 15:02 PM
The problem comes mostly from the guards that are simply too good to fill the gap before T4, even more with the Penal buff. Weaker the guards and suddenly you're not going to see t34/85 rush as much as today. In: COH2 Balance |
Thread: Allies weapon racks upgrade and USF smoke17 Oct 2016, 06:44 AM
Should we also decrease RM price to 240mp and BAR price to 30mo so 2xBAR= 1xLMG? In: COH2 Balance |
Thread: Relic wants your vote about balance15 Oct 2016, 11:13 AM
Aggressive play need to be rewarded, and at the same time the game need more balance at the LV stage. But there is a huge design issue that comes against any form of balance mid game. Or you'll have LV too strong as today, or too weak or without purpose to be fielded. You have to consider why you build a LV first. To increase the pressure or to decrease it as a counter to other LV or mass infantry. If it is to increase the pressure, what for? We know that in Coh2, there is no correlation between map control and army size or MP income. So the only two reasons to build a LV today is to cutoff the fuel and mp bleed you opponent. If we decide to nerf the LV to balance them, making them less deadly, the bleeding reason goes away. Remain the cutoff reason which is the most hypothetic, complicated and risky one. You can't camp your opponent cutoff or fuel point or it is because you have already won the game. If you nerf LV to make them balance today, it is pretty much going to make people stop using them and thus reinforcing calling meta and medium rush. LV's value in term of impact will be too low to make any difference in game. Now there are other paths that can be explored, we could nerf the damage effectiveness of LVs and increase their abilities, something significant so having them in your army composition gives you actually a bonus. Auras, special shot, vision etc...
I would prefer it, taking away Icomeback button because I have a doctrine that counter everything you fielded, just have to wait for is stupid. Stug-E, Ostwind, M10 etc... Here we are facing a design vision that goes against competitive activities. But that's not a surprise when you heard lead designer saying "we want each game to tell a story" =/= competitive spirit. In: Lobby |
Thread: USF Mortar Fix Idea13 Oct 2016, 13:39 PM
swap mortar and riflemen Doctrine RE CP0 flametrower. So USF get flamethrower to clean building and flanking support weapon and Riflemen Doctrine get a super CP0 mortar, you can even make it CP1 or CP2 to delay it. In: COH2 Balance |
Thread: Relic wants your vote about balance13 Oct 2016, 13:36 PM
That's a weird poll. I guess they'll considere the 3-4 first concerns and try to give an answer. Imo, T70/Stuart nerf would probably give more room mid game to Ostheer right now. It is difficult to balance USF mortar without making it useless or removing it. In: Lobby |
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