The comparison to an mmo isn't viable. CoH is a strategy game, there the only decisive factor should be your skill. The goal of an mmo is to get better loot and abilities, so your char levels up and becomes better. It´s not always necessary to become a better player, the superior items should be enough to win vs lower level players, even if they might are better players. This holds true for an mmo, but it should not for an rts. Buyable Items, in this case commanders shouldn´t have an impact on the outcoming of the game. In a hypothetical game between two players of equal skill the player with the better commander will win. And in most cases the better commander was bought = definition of p2win. It was totally obvious before the war spoils patch and it got better but p2w is still a thing, because the effort/reward ratio is still not fair especially for new players.
At the moment Relic added the Commanders to the drop list, it took some of the MMO mechanisms.
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I don't really understand what you want to demonstrate. The game has been paytowin since the realize of its first DLC commander, everyone had to bought them. Even the system has improve to give you more chance to get them for free.
1- You still have a chance to drop them.
NEW: 2- You can play and collect supply and someday get them for free.
Or you can spend money.
The argument of newbies are disadvantaged is null, the game is Paytowin, if they want the commander now they buy it like you and many other did. They are DLC, new content like in any game DLCs give you more power over people not owning them.
Now we could argue that Relic could make them all free, but that a commercial decision.