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Thread: lets talk about panzerfusiller19 Oct 2018, 20:25 PM
T34-76 is a top tier tank, i can tell you that! In: COH2 Balance |
Thread: commander-preview-2vs2-tourney19 Oct 2018, 15:15 PM
Well, Allied Sov/Sov Sov/UKF won games, USF is an other story... In: Lobby |
Thread: So Axis SMGs really are intentionally inferior?18 Oct 2018, 13:38 PM
Are they call-in or upgrade from vanilla grenadiers? If they are CP2 call-in: let's talk about it If it is an upgrade from vanilla grenadier: nop nop. In: COH2 Balance |
Thread: COH ONLINE: what was it about?16 Oct 2018, 10:09 AM
OOOOOH yeah, I remember now the supermegaOPness of the Fatherland HMG42... In: COH Central |
Thread: OKW16 Oct 2018, 06:59 AM
I, for one, always A-move my sturmpios. I wonder where did you read a-moving sturmpio in the OP. Just curious. In: COH2 Balance |
Thread: COH ONLINE: what was it about?16 Oct 2018, 06:49 AM
You have indeed a very good memory, I remember it now. In: COH Central |
Thread: OKW15 Oct 2018, 13:05 PM
I'm sorry but where the hell did I said rushing with Sturmpio? As for GCS experience, I let you check Ikab vs HelpingHans qualification match. There is no match between Ikab and Helpinghans, the second is waaay stronger that the 1st one but because OKW has so much advantage over USF early game, Ikab simply rolled over HelpingHans in less than 10 minutes. In: COH2 Balance |
Thread: OKW15 Oct 2018, 09:34 AM
USF has the worst start vs OKW, that's not breaking new but saying on 1vs1 you can just spread and cap the map is wrong. OKW player will just send all his forces at your cutoff and hold it with sandbags. That's basically the issue here, USF isn't designed as an early defensive faction. Maxim are trash, and I'm not even a regular soviet player. They are only good if you already have penals or guards to suport them. In: COH2 Balance |
Thread: Usage of Sherman Tank15 Oct 2018, 08:41 AM
Use Sherman to wipe squads with HE shells. I don't play anymore on 4vs4 but the sherman is still a good call for a 1st tank, use it to wipe lone squad or hurt a blob, use its smoke canister to make a push etc... |
Thread: COH ONLINE: what was it about?15 Oct 2018, 08:32 AM
I think Hero units were dropped or purchasable from a store. You had different hero units per tier, aka a hero sherman and a hero M36 from T4 but your commander usually had only one slot for hero per tier. As USF, I recall having a kind of Lieutenant unit and a sherman and had a lot of fun with them. Callin a hero unit would cost you ingame currency, losing it and calling it again would also cost ingame currency. Then winning and losing a game would provide you a certain amount of currency. Usually with a 50:50 victory ratio it wouldn't be possible to sustain all ingame currency cost of using all hero units at your disposal. So you had to make some choices or buy ingame currency with real money. I leveled up a Airborn commander to max and that would provide you completely crazy stuff, super strong airborn troopers and completely over the top bombing runs. As mentioned by Jae, the system was similar from what we have on the USF campaign and you had to make choices, being able to recall a KT wouldn't let you have access to other stuff from the tech arbol The game was very fun to play indeed but completely broken on some aspect. I recall a german doctrine have a kind of permanent free vision on all the map that was completely broken with snipers, they just build two or three snipers and you couldn't do shit vs this... In: COH Central |
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