Beginning of WW2 isn't entertaining for the majority of the population playing the franchise: Who want to play USA-I-stay-in-cover-on-the-other-side-of-the-atlantic and Russia-I-pact-with-Germany-to-get-my-piece-of-polish-cake?
Remember, early period of war is Poland vs Germany and then France-UK-Belgium vs Germany.
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Thread: 2020 CoH 3 is becoming more real by every day5 Nov 2018, 16:43 PM
In: Lobby |
Thread: Buff Ostwind4 Nov 2018, 20:27 PM
Like the Centaur? Like the Cromwell is definitively not the Pz4. But yeah, we can buff the Ostwind to Centaur level and nerf the Pz4 to Cromwell level. In: COH2 Balance |
Thread: Buff Ostwind4 Nov 2018, 15:19 PM
They buffed the Pz4 so it could be an all-in tank, so yes we see much less Ostwind and Stugs. Even if you buff the Ostwind to Pz4 level, it wouldn't be interesting to get it and buffing it even more would make infantry play a nightmare vs it at the moment it hit the field. In: COH2 Balance |
Thread: 2020 CoH 3 is becoming more real by every day4 Nov 2018, 11:14 AM
Quinn Duffy Scares me, I think he is a good designer but we saw his limits with Opposing Front and Coh2 gameplay decisions. In: Lobby |
Thread: Unfair USF grenade cost 2 Nov 2018, 16:32 PM
That's why OKW get Obers late game with better weapon, better stats and better grenades... Anyway, Riflemen aren't anymore too good early game, especially vs OKW. Grenades are good if you're able to multiply simultaneous engagement which USF can't do vs OKW. In: COH2 Balance |
Thread: insta kill mines1 Nov 2018, 19:33 PM
lol. Soviet T1 in general was pure IA and thus giving balance issues, if Penal weren't enough strong to carry the early game then the T1 would be useless except for Sniper play. So or Penal could carry the early game till T70 and be considered as OP, or they couldn't and be considered as UP. Adding PTRS option was the solution to keep penals good but not too good in exchange of a AT safety option. This is completely different from Ostheer which has always been design around linear teching. Skipping T1 or T2 is a strategic decision from the player, not a Faction design feature. Back on topic, Tellers shouldn't insta kill anymore since LVs general nerf. There isn't even viable argumentation in regard of what happened to demo which was following the exact same principle. In: COH2 Balance |
Thread: Just wanna bounce a build idea around1 Nov 2018, 17:14 PM
A lot of map control early game so the lieutenant come faster + fast IR squad or you can equip one RE with flamethrower and the second with zooks, you can have a faster mortar also. Then you can call Para squads etc... You use the RE to cap everywhere and the Rifle to protect your cutoff early game. That's a strat that work well vs classic Ostheer or OKW start but vs someone who spam 4 volks or 4 gren and rush your cutoff, that's super hard to counter. |
Thread: Just wanna bounce a build idea around1 Nov 2018, 15:15 PM
I've been using a x2RE x2Rifle start for a long time and reached its limitation now. People understand that 4xgren or 4xvolks are > to 3xRM until Lieutenant hit the field and I barely see anything else atm. So imagine with only x2Rifle. it works vs slow players as mentioned JFJ but face a rusher and you'll be butt wiped in 5 minutes. I'm actually back to classic x3rifles after doing almost exclusively x2rifles and feel the difference. |
Thread: USF Teching Costs1 Nov 2018, 09:44 AM
So in order to make USF better, let's nerf rifles. Vipper's logic. In: COH2 Gameplay |
Thread: insta kill mines1 Nov 2018, 08:25 AM
What a biais memory you have. Penal were given PTRS in order to nerf their insane AI damage. Without PTRS option Penal would have been impossible to balance between OPness and uselessness. Anyway, since you don't want to understand the difference between skipping tier and non linear tiering, I guess there it is hopeless to talk with you. In: COH2 Balance |
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But tell me more about bias since you play 1 faction 
T2 OST shouldn't be required either. By that logic USF is fine and should just get both LT and CPT because they have decent tools in those tiers.