Profile of broodwarjc
General Information
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: Brits need a snare5 Mar 2016, 12:35 PM
I already made a poll on this: https://www.coh2.org/topic/50045/ukf-need-non-doc-at-nade-for-new-222 In: COH2 Gameplay |
Thread: Vet fix March 9th5 Mar 2016, 00:36 AM
Glad to see a fix is on the horizon. My life = 10000000 of those trophies. In: COH2 Bugs |
Thread: War spoils leaks2 Mar 2016, 23:15 PM
Really? If that´s true that sucks. It was fun collecting triple bulletins. And it was fun stacking them and making them somewhat effective. Hope this is not true. The cost decrease ones can be a little unfair when stacked. In: Lobby |
Thread: War spoils leaks2 Mar 2016, 21:11 PM
But how many of them are unpaid interns? In: Lobby |
Thread: 222 spam2 Mar 2016, 21:02 PM
I also wanted to mention that it is not just that the 222 can be spammed, but you can spam Pios and MG42s to hold your fuel and other points. Then you have a lock-down and repair force to support your 222 spam, it just kind of snowballs into this insanely annoying B.S. In: COH2 Gameplay |
Thread: UKF need non-doc AT Nade for new 222?2 Mar 2016, 15:12 PM
If we give UKF an anti tank snare, then they would have to consider nerffing Piats. Piats rarely ever bounce, they deal good damage. Agreeable they should be more effective without having to micro attack ground but if a tank is snared it means Piats are going to be crazy effective against all targets. I am using the new 222 meta as an example but it is more of wondering if the Brits need a AT Snare to counter the early light vehicles the Axis can bring. The Luchs has always been a problem, but you might only face that 50% of the time. With the new 222, you now have a much greater chance to run into Axis light vehicles which can take a shot from your AT gun then drive behind it and wipe it. The AEC comes too late and the Brit sniper needs Vet 1 to get its snare ability, plus light vehicles are made to fight Snipers. This could be addressed a number of ways, my idea was to see how people felt about Brit AT Snare, Relic might decide the current meta is fine, or they might slow down the arrival of the Luchs and 222 with side upgrades for OKW and cost increase on the 222. In: COH2 Balance |
Thread: Ban Brits From 2v22 Mar 2016, 02:38 AM
Can a mod please close this thread? It is only going to lead to useless arguing and the OP didn't even bother giving a reasonable premise. In: COH2 Balance |
Thread: Vickers HMG: lower damage and increase suppression?2 Mar 2016, 02:30 AM
Maybe have suppressed units de-cap and cap slower? See how often Allied infantry can de-cap/cap when in the field of a MG42 or Maxim and compare that to the B.S. in the video I posted. The only reliable unit the Brits have to cover a side point or cutoff from being de-capped is the Bofors and then you lock yourself out of the AEC which is really needed for the current 222 spam. I am not asking for a ton of faction symmetry, but given how important controlling points is and how many resources you can lose from your cutoff being de-capped for even 60 sec, is it so unfair that the Brits 280MP HMG be at least able to pin one squad before they de-cap a point? In: COH2 Balance |
Thread: Vickers HMG: lower damage and increase suppression?2 Mar 2016, 00:50 AM
Vickers HMGs have good damage, but their suppression is so bad most squads can walk into their cone of fire and de-cap a point before they get pinned(if they ever get pinned). I know this subject gets brought up every so often, but really what good is this unit if a lone squad can walk into my cut-off to de-cap it and get away with a few models lost(if he had retreated right away in the video when the de-cap was done he would have only lost 2 models). This also brings up the point that squads can walk into a Vicker's cone of fire and Nade it even if starting from the furthest edge of the cone(the guy could have easily naded my HMG). This now requires more micro-tax on my part to reconnect my cut-off by either bring over another squad, that could be fighting elsewhere, over to recap or remove my HMG from the safety of the building to recap the point. That a 280MP HMG can't even protect your points from being de-capped is ridiculous. I propose lowering the Vicker's damage to buff its suppression. Feel free to comment on why you would or would not like this change. In: COH2 Balance |
Thread: UKF need non-doc AT Nade for new 222?1 Mar 2016, 21:51 PM
I am glad this is at least generating some discussion that isn't "L2P you fanboi". I just find that early Luchs and 222 are incredibly hard to play around as the Brits. It takes too long to get an AEC and rushing for an AT gun to counter an early 222 spam is really restricts the early capping as it is only good against the 222/Luchs(where as rushing for a 222/Luchs allows you to harass Vicker and Tommies we no free of reprisals to make up for the lack of infantry). The thing with asymmetrical balance is that even the tiniest change on one unit can have rippling effects on the other factions and even on how a faction is played and perceived. For example right after the AEC buff people suddenly came up with a grocery list of OP units in the faction, that others were saying how UP the faction was before the change. I really feel that the mobility of the AEC actually changed how people played the Brits and opened up new strategies that persist even after its nerf(basically the buff encouraged people to play the faction and as they got practice they found the faction wasn't quite so "unplayable" as they first thought). This is a double edged sword however as certain weaknesses that might not have been so bad before are now being brought to the front. This is why I think the lack of a reliable AT Snare for Brits should be looked at now. Edit: Well as I was typing this someone did post L2P.... Garden you Thamor. In: COH2 Balance |
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Latest replays uploaded by broodwarjc
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2v2 Cons and Flame Engies beat back MG42s and PanzerGrensby: broodwarjc map: Hurtgen Forest1-585
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