I can't believe they are releasing a coh2 update, this is insane.
I thought they abandoned this game and left it to community balancers.
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Post History of Applejack
Thread: 64 bit beta for coh218 Sep 2020, 00:27 AM
In: Lobby |
Thread: Lower the price of the Stuka to foot or buff it 15 Sep 2020, 06:35 AM
Thanks for confirming my suspicion that the centre of the barrage was not the best to place it. I've always placed it either slightly above or slightly under where I click to get the best effect. I've noticed more wipes from clicking like this rather than clicking directly on the MG team. In: COH2 Balance |
Thread: Potential economic system21 Aug 2020, 13:42 PM
Shoutout to Dawn of War 2 elite mod. I'm glad they're keeping my favourite DoW alive. In: COH2 Gameplay |
Thread: give the okw a sniper21 Aug 2020, 13:41 PM
Puma can deal with a sniper. Just need vet 1 to counter snipe. Should be easy with the fast speed. To deal with MG > leig or flak track. Pz2 or Puma. Alternately avoid blobbing and flanking can deal with an MG. If you lose any tank in the early game it is devastating so you have to play conservatively. In: COH2 Balance |
Thread: 2 of my balance suggestions with reasoning20 Aug 2020, 16:00 PM
I think these are two very reasonable changes. It's hard to implement these changes because CoH2 is basically on life support but I think they are very reasonable. Repairing sandbags is a great QoL feature for all factions. In: COH2 Balance |
Thread: Panzerfüsilier Squad VS Volksgrenadier18 Aug 2020, 13:15 PM
Could someone please address this question again in relation to the current meta. Speaking from a 3v3/4v4 perspective. No upgrades, they are pretty much even. The volks fire grenade comes earlier while the Panzerfusilier grenade requires 1 HQ truck to be setup. Volks (faust) tank snare feels more reliable than the anti-tank grenade. Upgraded, Panzerfusiliers (PF) are more versatile than Volks. Their G43 upgrade is superior to the STG44 upgrade as it provides additional sight range and an extra model. Extra model = more dps. The vet1 flare ability is quite powerful as it provides scouting/early warning so you can take good fights. If you are encountering a lot of tank destroyers which you likely will. You can get a PF squad and equip them with the shrek upgrade which gives them two shreks. This squad really reminds me of the volk shreks blobs back in the day. They lose their tank snare with the shrek upgrade though. The downside to PFs is that you can't build sandbags. That means you have to be more careful with the fights you take. Close range, both squads will lose to pretty much everything. They start winning at mid/long range. Volks, I would use like cons. Build sandbags and hold a position. They only exist to hold the line until I can bring up my other units. PFs with G43s I play as a light skirmisher unit. Poke and prod enemy defences until I find a weakness and push through. I use the flare often to scout for good places to attack. In: OKW Strategies |
Thread: possibilty to push back the late game td's17 Aug 2020, 20:17 PM
Replying to Achpawel above. USF does not have any late game armour option except Jackson. Unless they go doctrinal armour, most of which are not heavy and cannot compete with Axis heavies and the Panther. I keep saying this but the problem is Allies generally have no options for heavy armour. The only reason why Axis heavy armour sees nothing but Jacksons from USF is because they have no heavy armour. It would be cool to see USF heavy armour vs Axis heavy armour but the only option is jackson for USF To counter Axis heavy armour. In: COH2 Balance |
Thread: possibilty to push back the late game td's16 Aug 2020, 20:40 PM
I think Panthers are in a good spot. They are incredibly durable with reliable frontal armour. The only problem is its primary role is a tank destroyer to counter other meds and tank destroyers. Its a bad 'medium' and its a bad tank destroyer. The main selling point is it will outlast whatever it is up against. Compared to other tank destroyers, it has a several machine guns for DPS so it's got that going for it. Also the Panther gets stronger the longer its alive In: COH2 Balance |
Thread: possibilty to push back the late game td's16 Aug 2020, 11:33 AM
I disagree. Maybe at the start of CoH2 but not anymore. Allies may have access to more elite infantry but anti-infantry/anti-tank options for all factions are the same. The current balance revolves around 'forced' weaknesses put on factions that must be resolved by doctrinal choices. Even then a faction is usually lacking something that another faction will have. Soviets are probably the best example of the intended model. They have lots of commanders to choose from, the faction has very obvious weaknesses but can be fixed by picking the right commander. To provide some examples: - Brits lack team mortars, infantry with tank snare, cheap TD(s), machine gun emplacement, reinforce halftrack, indirect field gun and rocket artillery. - USF lack heavy panzers, no artillery, rocket artillery and a sniper. Initially they did not have team mortars either and relied on infantry to move around MG teams. - Soviets lack good infantry and heavy panzers although this is usually resolved through doctrine choices (they have the biggest pool). - OKW lack good early game infantry, cheap engineers, machine gun emplacement, reinforce halftrack, sniper, cache building, team mortars, good anti-tank weapons team and they have the worst tech tree of all factions. Early game, they are forced to go down two paths which will dictate the entirety of the early-mid game. Most of this is made up by being very good with the things they do have. - Wehr lack indirect field gun, early access to anti-tank option (weak to light tanks) and probably more that I cant think of right now. This is no way a comprehensive list but this is what the current balance is. Axis have easy access to heavy panzers which makes going tank destroyers an obvious choice for Allied players. What if both sides had access to tank destroyers and heavy panzers though? Wouldn't that be a more fun game when you would have to decide on which to get? Instead of having the choice laid out for you. In: COH2 Balance |
Thread: possibilty to push back the late game td's16 Aug 2020, 03:35 AM
Would be more fun if all factions have access to stock heavy tanks. Wouldn't be too hard to do and would be great for balance. Just sucks that Allies are stuck going TDs because Axis have easy access to heavy tanks. In: COH2 Balance |
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