i think at best delay the second BAR until major will be enough, limited to 1 BAR will basically scrap rifle's late game scaling.
Suggestion:
rifleman weapon slot from 2 to 1, major dispatch now unlock an upgrade for the second BAR for same price. Same can be consider for section with company CP unlock the second Bren upgrade.
That is an interesting Idea, but I still dislike idea investing 120 munitions in a single squad. How about when a riflemen is equipped the squad gains 2 bars with each doing damage of 7 instead 8 (new cost 70 or 80 munitions) they still out perform Volks STGs tone down a bit and make them less of a munition sink
Original BAR damage: 8 damage X 6 shots = 48 Damage
Original double BAR damage: 8 damage X 12 shots = 96 damage
Rework Bar damage: 7 damage X 12 shots = 84 Damage
Volks STG damage: 4 damage X 18 shots = 72 Damage
https://coh2.serealia.ca/#134 This is the site I used to look weapon DPS
We should probably move this discussion the USF thread before the mods get mad