-Upgrade cost is 45 muni which is very cheap for what it does
-Jaeger infantry doc exist and it has very interesting ability that further improves CQC capability
With g43+camo for 65 muni grens can:
1)rush team weapons\lower tier squads and take them out
2)ambush almost any squad on map except high tier CQC like shock troops(that's actually only 1 CQC capable of endure g43 ambush attack and win at 2cp)rangers with thompson or paratroopers,any other squad will completely lose to grens and grens will take very little damage
3)from ambush and with sprint they can use snares that almost impossible to dodge making light vehicle play very tough
With so much coming from cheap 65 muni upgrades combo,with buffed g43 this doctrine gonna be overpowered(in my opinion it is right now in right hands)
In this doctrine g43 grens are situational CQC and unbelievable great at defence(whole OST faction about that)
Yes g43 without camo upgrade is very weak(also still cheap as hell)but light jaeger doctrine exist so we need take that into consideration when deciding to buff g43
If you want to play with g43 take light jaeger doctrine,if you don't just know that g43 upgrade in other doctrines are just little situational bonus
Everything also applies to Recon squad,they just better at all of this
Also everything can be applied to pgrens with camo witch is also going to perform better,but pgrens also costs considerable higher
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Post History of FK9DD
Thread: An idea to buff G43 rifles for grens31 Jan 2020, 00:07 AM
In: COH2 Balance |
Thread: Panzerfüssiliers balance27 Jan 2020, 17:36 PM
"They were never meant to replace Volks" but they do right now ![]() just make them different,reason why they can replace volks is snare,give them better g43 and remove snare and job is done,this way they can't replace volks and will have point bringing in,right now difference in them like fusis total trash at start and 20% better than volks after upgrade Right now fusis are just glass canon and before upgrade+vet they just glass,they pretty mediocre at cover to cover fights and excels at wiping as blobs and ambushing lower tier squads. like they can take out rifles from ambush but if those rifles have bars and similar vet they just gonna trade most likely And what do i mean by "give them better g43".. idk do something about them,for example if squad considered good for long range keep them good at long range make their scoped g43 with higher acc and less fire rate or something In: COH2 Balance |
Thread: KW-1 needs a closer look26 Jul 2019, 17:21 PM
not a fan of 2x2,so maybe i wrong In: COH2 Balance |
Thread: KW-1 needs a closer look26 Jul 2019, 15:55 PM
Main problem is that there only 2~ doctrines with kv-1 and they all suck Another thing is that brits get extra repair speed with churchills,so they works even better,while soviets just repairing they kv-1 whole match In: COH2 Balance |
Thread: The idea of the next update: bulletins26 Jul 2019, 07:41 AM
The best thing you can do with bulletins is indeed remove them. But that won't happen since Relic makes money from them. well when ostwind starts suppressing my infantry i completely feel it In: COH2 Balance |
Thread: T0-0CP panzerfusiliers worthless26 Jul 2019, 03:04 AM
conscripst are shit at long range also their sandbags is big so you can't hide it behind point(witch also should not be a thing),and they have same hp as smaller so it easier to destroy with mortars or AT guns In: COH2 Balance |
Thread: T0-0CP panzerfusiliers worthless26 Jul 2019, 02:58 AM
thing about sanbags,right now volks have sandbags and until they lose it,it will be cons of fusis In: COH2 Balance |
Thread: T0-0CP panzerfusiliers worthless25 Jul 2019, 07:18 AM
*(Fun fact: Volks do too) fun fact,fusis don't, so what is the point bringing them if you have volks?That is what post about Also in actual game you will never have 35 and even 30 range fights and EVEN if you find this range that's just 1 step behind and enemy is safe,while your action is retreat if you get 15-20 range fight There is no problems with them being superior in long range since they just an abomination in close combat In: COH2 Balance |
Thread: T0-0CP panzerfusiliers worthless21 Jul 2019, 07:05 AM
>>Early game 0-8 minutes << Panzerfusiliers pros
.................................................. and thats it for pros,realy what the fuck Cons
some *meh* facts They actually better than folks at along range around 2x times,but not enough to beat rifleman or section, also worse at mid and just unimaginable bad in close ranges Because of 280 mp cost and ineffectiveness forces you to make 4 of them to be able to do at least something,that breaks timings for tec up You will find yourself fighting M20 with only 4 fusis most of times,with AT in queue or tier building >>Midgame 8-18 minutes<< Like wine,gets better over time pros
cons
*meh* facts if early game went bad,you will be stuck with outclassed infantry without upgrades if you go full worthless mode and actually build 3-4 fusis,there is no way you going to upgrade them all >>conclusion<< There is no reason them to be 0CP T0 since they perform bad in early game and alternative volks are way better Right now there is only one reason to bring them early,m3 scout car or universal carrier,but for that reason okw have T0 AT gun Fixing Add kar damage to match volks,from 10 to 12 or more,until they beat rifleman at long and be more or less even with sections,since their advantage and disadvantage comes from rate of fire,they still gonna lose close range with rifleman or section Another way is to make default squad size 6 again(problems with pschreck incoming) so they will perform better without stats changing And last lock them under tier or cp applying both changes above In: COH2 Balance |
Thread: SU-76 Rework12 Jul 2019, 13:07 PM
rework would be good since only reason to build t3 now is t70,it's not like su-76 are bad or underperforming,there just better ways to deal with tanks making zis perforning same as su-76,barrage a little worse but not much sov better save his fuel to tec up especially with 7 man cons upgrade than making su-76 In: COH2 Balance |
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