Profile of LemonJuice
Post History of LemonJuice
Thread: Official Sturmpioneer thread25 Jul 2014, 20:19 PM
honestly the early game is all about micro and positioning your units effectively so they dont take unnecessary damage but at the same time dealing as much damage as possible. 2 cons can definitely force a sturmpio squad to back off. In: COH2 Balance |
Thread: Official Sturmpioneer thread25 Jul 2014, 19:31 PM
you need to think more of the grander strategy when fighting against sturmpios imo. ive been using a 2 sturmpio start since WFA was released but ive changed strategies recently. Against a competent player who knows how to creep up into close range, sturmpios are practically unbeatable in the early game. you basically have to get a lucky crit or hope they reload once they get into close range so you can kill a model. even then its very hard to kill them. basically you'll want to avoid one squad fighting another sturmpio squad alone. Go to a different part of the map, you'll have numerical superiority to drive the enemy off that side and you'll be able to bleed some manpower. if you have to fight sturmpios, make sure your squads arent doing it alone (atleast in the early game). focus firing sturmpios will make short work of them, especially if theyre charging, and losing 2-3 sturmpio models is a huge blow in the early game. its a huge manpower bleed especially when the timings of the trucks is key. if the opponent chooses 2 sturmpios in the beginning, you can deal huge manpower bleed in the mid-late game. as long as you continuously kill of a few models from each squad whenever you see them using focus fire, you can delay a lot of important units for the OKW In: COH2 Balance |
Thread: M36 Jackson Tank Destroyer25 Jul 2014, 08:18 AM
it dies in 3 shrek shots In: COH2 Balance |
Thread: Der Fallschirmjäger25 Jul 2014, 06:22 AM
faust and nade are two really important abilities imo. also i think all these fragile-small squad size units are supposed to used more ambush style, hiding them behind LoS blockers near strategic points to ambush individual squads. fallschirmjager, JLI, and sturmpios all come to mind that excel at these tasks. their individual medium/close range firepower is really impressive and can take on most squads in close quarters if they have the element of usrprise In: COH2 Gameplay |
Thread: Commander Loadouts25 Jul 2014, 05:04 AM
i like scavenger, defensive, and breakthrough for my three commanders. for bulletins i use the one that gives Volks more resistance to suppression and the infantry reload/accuracy bulletins. i mainly play 1v1s and 2v2s In: OKW Strategies |
Thread: OKW general strategy discussion24 Jul 2014, 23:50 PM
Heres one guide i made that uses an aggressive 2 sturm pio start. works better in 2v2s but also works in 1v1. requires you to be very smart about positioning and using your sturms effectively. http://www.coh2.org/topic/20684/storm-that-position-okw-build-order right now im using a modified order of that build that is a little bit safer where i skip out on the 2nd sturm and go jaeger light infantry when i need them. personally i very rarely go MGs because theres a certain risk in using them. same reason why i dont like using the half track that much. In: OKW Strategies |
Thread: OKW general strategy discussion24 Jul 2014, 22:16 PM
Are there any strategies not relying on the MG34 so far? yes In: OKW Strategies |
Thread: Using JLI vs Sepha24 Jul 2014, 19:42 PM
im not saying i won because of my JLI, but they did have good impact. my first squad killed 14 men, second to my 15 kills on the sturmpio squad. the second squad killed 6 right off the bat before the game ended In: Replays |
Thread: OKW Trucks Grenade Hitbox24 Jul 2014, 19:24 PM
ive noticed that too, but i figured it makes sense because if you park the howitzer behind a house itll do the same thing, but you can still throw grenades through houses. theyre not LoS blockers In: COH2 Bugs |
Thread: OKW Trucks Grenade Hitbox24 Jul 2014, 19:05 PM
Is it intentional that the OKW truck hitbox blocks grenade throws? You cant throw grenades through/over the truck which seems odd as you can throw grenades through/over buildings and hedges. the grenade just gets caught on the side of the truck and explodes instead going over to the other side. In: COH2 Bugs |
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