Profile of Partisanship
Post History of Partisanship
Thread: Salvage Farming 20 Mar 2017, 18:23 PM
Never heard of this before. What's the returns on those ambulances?
Thread: Make War Not Love 48 Feb 2017, 15:40 PM
Ah. Yes. Relic websites and their email registration system that takes a century to send the confirmation message. I remember it fondly like last time.
Thread: What thing that they patched out do you miss the most?3 Feb 2017, 04:05 AM
Cold Tech was unique and I miss it.
Also I miss the 120 health Partisan upgrades.
I also miss female partisan squads.
I definitely don't miss TM-35 squad wiping potentials though, glad they fixed that.
Thread: German massively underpowered30 Jan 2017, 17:33 PM
The balance isn't that bad. We ostheer have turbo mortar against Maxim. Strafniki is strong, but key buildings and poor AT make them manageable.
In: COH2 Balance
Thread: British Tank Vision27 Jan 2017, 19:15 PM
Jump back to quoted post27 Jan 2017, 19:05 PM__deleted__
There isn´t. It´s OP ability that have whoping 70 range (for comparison pak have 60 and tiger 50) that even outshots paks and slows/wipe everything it hits.
Thank you for clearing up my misunderstanding.
The current strategy you've provided is how I've defeated the player who went against me.
Teller mines at expected paths worked out for me. However, that's not always an option against good players who brought mine detectors and it doesn't hurt to have more choices. Hopefully this will be all I need to go against Brit players.
Thread: British Tank Vision27 Jan 2017, 18:42 PM
Recently, I've been queuing up as ostheer due to the majority of allies searches during my playtime. I haven't been losing much, but the last match I won was a real challenge. The british player churned out two comets and I have only a tiger. He had poor preservation so I ended up with an AT gun advantage, but it left me quite passive. The only thing that frustrated me to no end was the superior vision range the comets had. I've had a few moments where they popped a shot from the fog of war, at both infantry and my tiger. Is there a good way to counter fog of war harass by comets?
Thread: Adding tanks that are not unique but blend elements?18 Jan 2017, 23:07 PM
Hello and I hope you are all doing well!
With the winter patch coming out, I was thinking of new content that could further bolster the roster of units available in the game. Whenever the meta for the new patch is done settling in, I think it would be an opportune chance to once again revitalize the game by doing so. What would be ideal is simply adding new commanders that improve existing factions, rather than a whole new faction entirely.
On that note, I want to add that I think it's very dangerous to add an entirely new unit that includes some new gimmick which may or may not upset balance of the meta. Instead I was hoping of adding units that are based on existing mechanisms, trading off one thing or another to add an illusion of a new variety.
For example, Soviet heavy tanks are plenty, though most are pocketed in the extreme prices (IS-2), or considered incredibly situational (ISU-152, KV-8, KV-2) or inefficient (KV-1). On that note, I felt it wouldn't be a bad idea to introduce particular mixtures of tanks with some efficient traits to tanks that are bad in general like the (KV-1) and up it just enough to return some of the existing charm. For example, KV-1 remains untouched, but a new commander could include the new KV-85, which by stats can simply be a KV-1 with the upped gun, allowing it to contest against medium armor effectively without becoming too strong due to its slow movement as well as underwhelming armor. It's new in a sense, not entirely overpowered, and can be subject to changes such as price and timing penalties that make sure it doesn't show up at an un-counterable time. KV-85 in the design, would simply be a reliable, defensive heavy tank that can soak damage and return an amount that isn't unreliable like the KV-1.
Another example I had was pioneers for the ostheer could be further improved at a higher tier such as T4 that allows them to include a heavy package like the British Royal Guards, or perhaps adopt a similar stat to sturmpioneers, signalling the heightened battle phases. In exchange, there could be slower move speed to penalize the exchange for greater firepower, or removing particular utilities to suggest transition from one kind of unit to another.
It's a bit self indulgent to make up new units, but it's been a thought that had been bugging me lately. This forum is more or less the place to get it off the chest so here it is.
Thread: How to avoid getting trapped by your own wire?18 Jan 2017, 17:29 PM
Be mindful that when you issue a wire order, engineers have a habit of starting on the end that you finished the order on, not the start of where you marked the wiring. Don't know why that happens.
Thread: Relic Winter Balance Preview v1.3 Update31 Dec 2016, 00:58 AM
It's almost January. Any news on when this will settle?
Thread: Not sure what's wrong - Stuck on Sticky Selection21 Oct 2016, 23:37 PM
No matter how I set my game, I am always stuck on sticky-selection. Alt-tabbing sometimes fixes it, but it will pop back to sticky selection soon after. It's very frustrating and I hope someone can show me how to fix it.
Latest replays uploaded by Partisanship
VSserge.serge4 Partisanship edlong8Despair Komamura KING FRIKI1-707
VS[zveroboy]movi- [zveroboy] Dumb George [zveroboy] 0?8B0= 53;>2 [zveroboy] Gen.Mr.SolomatovKrasuransacis One noob Baker *3K?2-1,009
VSdavidcete29 EH101 eenXvijf Capt.Coffeekosmique CiscO panzergrenadiers Nananas1-1,109
VS??k?59 Nick558 ?b?GOne noob NoAfk 09701-1,162
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