I would like to point out that the pack howitzer can only utilise it's maximum range when barraging. Even then, it only fires three shells, with a horrid scatter at max range and has an incredibly long cooldown. You cannot effectively 'pound' a medic/flak/repair truck at a safe distance when you have to wait 45 seconds for only three shells which will miss more than likely. Even when the shells do hit, the sturmpioneer can repair the damage in a matter of seconds.
I feel for a unit of 480 mp, with an 80 fuel tech gate and a clearly broken reinforce cost, the Pack howi should have a significant cool down reduction, to emphasize that the barrage is supposed to be the it's strong/selling point.
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#Steam AliasWL%Streak
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him) is VASTLY SUPERIOR. The mine applies a stun crit to any enemy vehicle that passes over it. That is correct, it will stun that flanking panther. This gives you plenty of time to get round the back, throw an AT nade, then a At volley and gives your AT guns plenty of time to chip away.
cblanco ★
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VonManteuffel
Heartless Jäger