Profile of SweetrollNearTheDoor
Game Name: SweetrollWerfingNearTheDoor
Game Name: SweetrollWerfingNearTheDoor
Post History of SweetrollNearTheDoor
Thread: Example Of USF Mortar HT Spam30 Mar 2018, 20:31 PM
Example of the more and more common attempts at USF cheesy indirect meta.
Thread: Performance and cost efficiency of massed SU76s vs SU8530 Mar 2018, 10:26 AM
30 Mar 2018, 08:30 AMKatitof
I bet there is a certain chance that every minor patch like the Jerry Can HD Texture fix might bring the autoloaders back tbh
Thread: Performance and cost efficiency of massed SU76s vs SU8529 Mar 2018, 06:51 AM
28 Mar 2018, 16:06 PMKatitof
Back in the day there were plenty of meme units in T4s on both sides, like the brummbar and katy. (Although I'm pretty sure relic increased the meme value of katy by making it almost instagib OKW HQs for a while)
The British AEC was never built either so the splash damage was boosted to ridiculous levels. After the re-nerfs you still see it in most games so a nerf doesn't mean the unit will never be seen again.
Back in the day most non-doctrine soviet armor had trouble with axis tanks (SU76, SU85, T34/76) and that is part of the reason the call in meta was dominant in every mode.
That does not change the seemingly common consensus that the unit is in a peculiar spot right now.
Thread: Performance and cost efficiency of massed SU76s vs SU8528 Mar 2018, 13:22 PM
28 Mar 2018, 08:02 AMEsxile
I assume this listing is a comparison of different units put into a similar category and not just a random bunch of units from different factions.
28 Mar 2018, 12:43 PMEsxile
I specifically said non-doctrinal TDs. Last time Elephant was non-doctrinal was around open beta in 2013. Panther is not a normal tank destroyer because of its decent "good spot trademark" anti-infantry firepower. Panther is not a better version of a stug and they perform different roles. If that were the case it would always be a good idea to replace every lost stug with a panther to perform the same role but better.
This part is once again pretty trivial since the original point is the comparison between SU76 and SU85 which is a thing that exists as a non-doctrinal unit in soviet Tier 4 structure. If you ignore that fact this discussion is of questionable use as the SU85 and its efficiency compared to SU76 is not taken to account. This has been repeated several times by now.
(And personally I wouldn't call an SU76 to a medium TD, otherwise SU85 would be a Heavy TD which its certainly not)
Thread: Performance and cost efficiency of massed SU76s vs SU8528 Mar 2018, 09:26 AM
28 Mar 2018, 08:02 AMEsxile
I have yet to see a few pumas park themselves in front of an ISU or an IS2 and slug it out and win without losses. On the other hand I definitely headbutted an Elephant with SU76s yesterday and it died in under 30 seconds by my estimate. Pumas will do fine lategame when preserved but they need to flank their opponents to get reliable penetrations and most lategame tanks will return fire because of the lower range of 50 instead of the SU76s 60 range. The range difference is a big factor here. You can kite with 60 range units, with 50 range not so much. That has a big effect on the life expectancy of a unit if it can stay out of harms way most of the time while still being able to do decent damage.
Now my original point was not about the interaction with tank destroyers of other factions but between SU76 and SU85 which you seemed to miss/ignore. The thing is Stugs and JP4s are the axis lategame non-doctrinal TDs so they need to be able to handle heavy armor as well as medium armor. SU76 on the other hand is not the Soviet lategame tank destroyer, that honor goes to SU85.
So do you think it is intended design or beneficial to the gameplay that the T3 SU76 yields better/similar results compared to its counterpart while being cheaper, in a lower tech tier, more mobile, has better utility, better RoF and anti infantry capabilities? This is a matter between two soviet units and their performance and does not necessarily require comparisons between other factions' TDs.
Thread: Performance and cost efficiency of massed SU76s vs SU8528 Mar 2018, 06:01 AM
28 Mar 2018, 00:08 AMZombiFrancis
I wonder what the reason for its removal was. The price was set to pretty low, 10 munitions if memory serves so that wouldn't punish normal use but still discourage senseless spamming. I think every ability should have a cost to it so you have to make a conscious choice to spend your resources there and have to trade them off from other uses. As of right now the barrage should be used every opportunity it is off cooldown to get the most out of it.
Are there any real explanations to it why there are these few niche abilities that are completely munitions free to use? One other that comes to mind is the British AT gun sprint which can be a real life saver sometimes. (I'd rather pay munitions for that rather than to wipe my squad for a fee with Volley Fire on RE's for example)
Thread: Performance and cost efficiency of massed SU76s vs SU8527 Mar 2018, 11:35 AM
27 Mar 2018, 11:22 AMEsxile
Not sure if making it useless late game is an viable option. The SU-76 is fine on its own, so if the problem is spam why not simply strongly increase its popcap so spaming it comes at a cost.
You might want to take a look at the replays. Do you think it is beneficial to the gameplay experience when three Su76s kill an Elephant frontally? A late game doctrinal heavy tank destroyer countered without any flanks, without Mark target and with a significantly smaller investment with a unit Elephant should be able to hardcounter. (Snowball effect from damage buff and RoF buffs from veterancy + good penetration to begin with)
Thread: Performance and cost efficiency of massed SU76s vs SU8527 Mar 2018, 11:07 AM
Welp, I decided to hop on the other side of the aisle and get some first hand experience with SU76 spam. Soviets are not my strongest suite so I had to rely on cheesy double sniper builds to get through early game, which must have been extremely frustrating for the Axis side. I've also never done such a cheese strategy with SU76s before so there were some misplays and questionable build orders as a result. This strategy definitely requires some practice to get used to it.
I managed to get three replays trying to get the most out of SU76 hordes. Rest of my time went to Radar Simulator Deluxe and I know it is not the greatest sample size. 2 of the games were pretty average ones but I think SU76s were indeed an excellent replacement for clunky SU85s. (also it turns out it's not the best idea to try and use non-turreted units on Essen and forcing this build on every map is not super effective *mind blown* ) I found their ability to burst down medium armor very quickly from the front quite scary. Also the freebie barrages will clear support weapons and are good at harassing blobs when massed. The low cost and saved resources from ignoring T4 made replacing them extremely easy and it felt always worthwhile to trade an SU76 for axis armor piece. (Turns out it's pretty difficult to lose a TD with 60 range if you keep kiting and don't get greedy) ISU152 with Mark Vehicle seemed to be the natural commander pick for this commander but I found that Mark Target is not even needed most of the time because of the good rate of fire from the TDs.
The Redball Express match gave the best environment to use this strat with it's good pathing and large open areas. I also got an opportunity to headbutt a Heavy Tank Destroyer with my 3 vetted SU76s without Mark Target and I must say the result was pretty baffling. Overall I think most of the losses I took were because of my own greed and lazy micro, not because my opponent outplayed me. Suffiecient recon with flares etc will keep SU76s from harms way most of the time. Pathing issues and traffic jams probably are the greates threat but that applies to most tanks. (As a final sidenote my poor sniper micro did't really get punished especially on Redball Express where i forgot them in red cover in front of a blob or in front of an MG which I think is pretty peculiar indeed)
Thread: First SU76 build27 Mar 2018, 10:33 AM
First try attempting to do this start specifically so misplays included.
Thread: Trying to make SU76 work on a map with pathing issues27 Mar 2018, 10:31 AM
Tried to replicate the spam on a not so favourable map with expected results, still don't think they performed worse than SU85s would have
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